2024-11-12
New features and adjustments for all star systems:
Cross-system Expedition Gameplay is now live. Explorers can now connect to the Lagrange Network and quickly travel to other star systems within the same cluster!
Here is an introduction to the Cross-system Expedition Gameplay:
(1) Explorers participating in cluster exploration will sign the "Cluster Sailing Supplemental Agreement" along with the existing Star System Agreement. The "Cluster Sailing Supplemental Agreement" will allow Explorers to assist in connecting the cross-system network within the cluster and dispatch fleets to jump through the Lagrange Gate of the local star system to other star systems within the cluster. Explorers can participate in cross-system space exploration projects and advance the connection progress of the cross-system network by dispatching ships or completing missions at the Stargate Station. Once the connection progress to a certain star system reaches 100%, a one-way passage to that star system will be opened.
(2) After connecting to the cross-system network of a star system, Explorers can initiate an Expedition Rally at the Stargate Station. All rallied fleets will travel through the Lagrange Gate and head to the target star system together at several designated times within a day.
(3)The resources of each star system are independent of each other, and the "Cluster Sailing Supplemental Agreement" prohibits Explorers from mining resources in foreign star systems. However, Explorers can transport a certain amount of resources to the target star system through the Stargate Stations to quickly replenish ships or execute construction commands.
Action Points, Max Operations, Max Port Command Points, and BP Active Service Limit are shared between different star systems. The Squad/Community affiliations from the original star system will also remain across star systems as well, allowing Explorers to warp drive using stable warp points of members from the same Squad or Community. Explorers can quickly switch star systems via the operation panel and command multiple fleets in different star systems.
(4) After reaching the foreign star system, the primary goal for Explorers is to earn Cross-System Influence.
Explorers can earn cross-system influence through the following methods: assisting in connecting the Lagrange Network in the local star system, completing tasks such as destroying the fleet of Trailblazer, occupying space stations, and controlling the Lagrange Gate in the foreign star system, and occupying, controlling, or destroying targets related to the settlement evaluation in the foreign star system.
(5) Based on the cross-system influence earned by Explorers, they will be divided into five tiers: Star System Native, Cross-system Tourist, Cross-system Explorer, Cross-system Intervener, and Cluster Ruler.
Explorers who achieve the status of Cross-system Tourist or Cross-system Explorer will receive Dawn Points as rewards. Those who achieve the status of Cross-system Intervener or Cluster Ruler will also receive Limit-Time Research Agreement Vouchers, exclusive cross-system expedition equipment (first time only), and the corresponding Exclusive Tech Points, among other plentiful rewards.
(6) In clusters with the cross-system expedition gameplay enabled, the original star system's rating rules will also be affected. If, at the time of rating settlement, the Lagrange Gate of a certain star system is controlled by Explorers from other star systems, all Explorers in that star system will not be able to obtain the first and second-tier rating results. If a building within the star system is completely influenced by Explorers from other star systems (after being occupied by foreign factions and pushing the "Cross-System Influence Progress" to 100%), that building will no longer provide any rating-related rewards. For the Trojite Crystal Collection Agreement, Data Rescue Agreement, and Star System Rescue Agreement, if the influence level in a certain star system reaches a certain percentage, the top 1/2/3 positions on the rating leaderboard of that star system will be permanently locked and unattainable.
(7) The first tier of the original Level 1 rating has new rewards: If the Community achieves key targets such as occupying the Lagrange Gate in multiple star systems within the cluster, members can also receive additional Collectible Rewards.
For more details about the Cross-system Expedition, please refer to the following preview:
Cross-system Expedition Gameplay Preview
Cross-system Expedition Gameplay Preview (II)
Cross-system Expedition Gameplay Preview (III)
New "Individual Registration" gameplay added to the Angulum Cluster:
Individual Explorers can use a personal Pass to venture solo into the Angulum Cluster.
Players entering the Angulum Cluster solo will use the Personal Camp and exclusive Commission Shipyards provided by the NOMA Shipping Group for ship production.
Optimized the interaction display effects in the team camp.
Added the display of exclusive Cosmetic Item unlocks in the Apex Level interface.
Optimized the display effects of Tech Files research results.
Adjusted the maximum number of fleets that can be docked simultaneously in the Main Base.
Unified the display style of fleet icons across different interfaces.
Added animation effects and Sparkle Tips when obtaining a Title.
Optimized the level display of galactic faction fleets.
Optimized the building effect display for Mining Platforms.
Increased the maximum number of Sub-bases: Sub-Fleet Command Center 1 and Sub-Fleet Command Center 2 in the Base can now be upgraded to Level 2, each increasing the maximum number of Sub-bases by 1.
Optimized the description for Mining Platforms.
Bug Fixes:
Fixed the issue where Landing Ships produced by Auxiliary Ships in the Angulum Cluster could not perform planet landing.
Fixed the issue where certain Ship Enhancements in certain Station Defense Fleets were not correctly applied.