2024-12-10
The updates are as follows:
New features and adjustments for all star systems:
1.Added the behavior for exploration points of different danger levels in the Star System map:
For low-risk exploration points, galactic factions will no longer actively attack exploration points near the target.
For medium-risk exploration points, the experience remains unchanged, and galactic factions have a certain chance of harassing the target.
For high-risk exploration points, galactic factions will actively dispatch fleets to attempt a Blockade at the target points.
Added Command Point recommendations for exploration fleets at different exploration points.
2.Optimized the operation and display of the Blueprint System Enhancement:
(1) Added the quick apply plan and switch blueprint features to the System Enhancement interface.
(2) Added a shortcut to the enhancement interface when there are blueprints available for enhancement.
(3) Added the display of default enhancements and Flagship Skills in the System Enhancement Overview of the blueprint interface.
(4) In Star System Exploration, the free reset enhancement items count will be restored 7 days after use.
(5) Blueprints can be saved in plans even if they have not been enhanced.
3.Increased the Metal and Crystal Storage Cap of the main Base facilities, Warehouse and Warehouse II:
The Metal Storage Cap provided by the Warehouse has been increased from 200000/400000/600000/800000/1200000 to 400000/800000/1200000/1600000/2400000, and the Crystal Storage Cap has been increased from 5000/10000/15000/20000/25000 to 10000/20000/30000/40000/50000.
The Metal Storage Cap provided by Warehouse II has been increased from 300000/600000/900000/1300000/1800000 to 600000/1200000/1800000/2600000/3600000, and the Crystal Storage Cap has been increased from 5000/10000/15000/45000/55000 to 10000/20000/30000/90000/110000.
4.Optimized the visual presentation of series missions and time-limited missions in Apex Missions, making the conditions for completing series mission progress rewards clearer.
5.Apex Blueprint interaction and display optimization:
(1) Added a view management feature in Cosmetic Item management, allowing free switching of ship views in the Blueprint interface.
(2) Added a shortcut for Apex Authentication in the Blueprint interface for star systems outside the Beginner Star System.
(3) Added description text to the static Premium Livery unlocked by Apex Level.
6.Vivarium gameplay optimization:
(1) Removed the planting period. Explorers can now seed in any season, and these plants will start growing in the next spring.
(2) Optimized the seeding operation process, allowing seeding of multiple plants simultaneously.
7.Optimized some texts and illustrations for the Side Mission "Far-Away Distress Call."
8.Added an Object Level option to the legend of the Expanse. When checked,the level info of Space Stations, Outposts, and Docking Points will now be shown on the Expanse.
9.Optimized the icon effects for Galactic Events.
10.All newly opened Cluster servers will have the "Cross-system Expedition" gameplay enabled by default, and the registration interface will no longer show the "Cross-system Expedition" tag.
11.In the Cross-system Expedition gameplay, detailed information about the affected fleets has been added to the prompt text when recycling the only Sub-base in a foreign star system.
12.The Expedition Rally interface in the Cross-system Expedition gameplay will now show the connection progress with a certain star system.
13.When not in a Squad, clicking the Squad button on the Hub Server will open the Join Squad interface instead of the Lagrange Network.
14.Added a Companion Squad button to the Lagrange Network interface, allowing Explorers to more conveniently view Companion Squad Info.
15.A "Novel" section has been added to the main interface of the Campfire Hub.
16.When giving commands but necessary ships are missing, it now offers a quick jump link to the Ship Production interface.
17.Optimized the text prompt when clicking on an unavailable server.
New features and adjustments for some star systems:
1.Optimized the interaction process for transporting Trojite Crystals to the receiving station.
Bug Fixes:
1.Fixed the issue where the hangar of the Vanguard - Aircraft Destroyer did not prompt that only Dual-Purpose Aircraft could be equipped.
2.Fixed the issue where the display order of Enhancement Plans and the actual applied Enhancements were inconsistent in certain situations.
3.Fixed an issue where the completion conditions for certain Galactic Events in the novice Explorers System were incorrectly displayed. The actual completion conditions remain unchanged.
The completion condition for "Journey of Exploration" has been changed from "Destroy 10,000 Lv.4 and above Privateer Fleets system-wide" to "Destroy 10,000 Lv.3 and above Privateer Fleets system-wide".
The completion condition for "Lagrange Gate" has been changed from "Capture all Lv.7 Space Stations system-wide" to "Capture 50% of Lv.7 Space Stations system-wide".