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Patch Notes - 11/27/2024

2024-11-26

The updates are as follows

New features and adjustments for all star systems:

 

Angulum Cluster Gameplay Update:

1. As expedition teams become more active in the Angulum Cluster, the NOMA camp will mark Safe Zones and DAN Zones within the Cluster.

 

2. Added unmanned fleets in the Angulum Cluster. Expedition teams can earn Rating Points and Damaged Black Market Tech Files by eliminating them.

 

3. Added a new "Ruins Control" gameplay for ruins above Level 7. Floating Ruins can be found near the ruins, and successfully controlling them has a chance to grant Rating Points, Damaged Technology Assets, and Damaged Black Market Tech Files.

4. Optimized the combat mechanics of asteroid clusters within the Star System. Asteroids will engage in battle with the first fleet in their floating path, and expedition teams can also actively issue "Action" commands to their targets.

 

5. Added "NOMA Patrol Fleet" within the NOMA Safe Zone to maintain security in the area.

 

Developer's Comment: For a better gaming experience, the NOMA Shipping Group will establish certain Safe Zones and DAN Zones in the Angulum Cluster, allowing new expedition teams to better identify the risks within the region before setting out. Additionally, near the DAN Zones of advanced ruins, new controllable ruins will spawn, ensuring that rewards remain unchanged while providing more ways to obtain them.

 

Optimized the Blueprint Enhancement Plan:

1) When Star System Exploration ends, the system enhancements of the blueprint will be automatically saved as a plan.
2) When applying the System Enhancement Plan, the systems not installed on the Super Capital Ship will not be automatically enhanced.

Added buttons to switch to view the previous/next system when viewing the weapon system in the Blueprint interface.

Optimized the Antontas Navigation jump function. After entering Antontas from another star system, Explorers can now return to the original star system more quickly.

Increased the cap for the first-time Path to Apex missions.

Optimized the Fleet Status display for friendly reinforcements. The current action status of the fleet can now be displayed in real time.

Optimized the status display in the Battle Report status analysis.

Adjusted the effect of Orange Paper Plane: Changed "Gain an additional 0.1 InfoSync level" to "Gain an additional 100% InfoSync level". Adjusted the effect of Paper Plane - Balancer Anderson: Changed "Gain an additional 0.5 InfoSync level" to "Gain an additional 500% InfoSync level". With the above adjustments, the final InfoSync level obtained during the first visit will remain unchanged.

Optimized the Send Animoji feature in the chat channel: Custom animojis can now also be sent to the Community Channel.

For "Choose Your Own Rewards" in the mail, you can now click on the item icons to view detailed descriptions.

Added a skip waiting time feature for the Rally for Cross-System Expedition.

Added a link to the explanation of the Star System Development Rating Criteria in the Cross-System Influence description.

 

Bug Fixes:

Fixed the issue where the Military Port Command Points were incorrectly displayed when entering the shipyard via the vertical screen.

 

Fixed the issue where Auxiliary Ships could not be retracted in foreign star systems under certain circumstances.