2024-05-28
New features and adjustments for all star systems:
1. Added and adjusted the following features for FSV830 - Fast Tactical Auxiliary Ship and Ediacaran - Heavy Firepower Auxiliary Ship:
1) Flagship Skills: "Fleet Dock I" and "Fleet Dock II" adjusted to default skills. Added the auxiliary ship docking sub-fleet building feature, which can enhance the base repair speed of sub-fleet buildings when docked (FSV830 - Fast Tactical Auxiliary Ship repair speed is 40% of the Base, Ediacaran - Heavy Firepower Auxiliary Ship repair speed is 50% of the Base); further upgrading the "Fleet Dock" flagship skill can additionally increase the repair speed enhancement effect by 40%. Sub-fleets moored within the building can utilize the auxiliary ship's production lines and repair queues.
2) Added the aircraft docking production feature. When auxiliary ships are equipped with the Fighter Production System or Corvette Production System, fleets within the same squad/community can dock with them for production, using the corresponding shipyard; the produced aircraft will be replenished to the docking fleet.
3) The base additional production time for Frigate Production System, Destroyer Production System, Fighter Production System, and Corvette Production System has been adjusted from 250% to 154%. The production speed bonus effect of the system enhancement "Production Process Optimizing" and "Production Facility Upgrade" at max level is increased from 40% to 60%.
4) Removed the e-coin consumption for auxiliary ships during production and repair; "Commercial Contract Signing" and "Bulk Production Discount" enhancements in the production system are removed. System Adjustment is modified to adjust "Production Facility Upgrade", with a 20% increase in production speed bonus after adjustment. The enhancement limit for the Frigate Production System, Corvette Production System, and Fighter Production System of FSV830 - Fast Tactical Auxiliary Ship is reduced by one.
5) FSV830 - Fast Tactical Auxiliary Ship base production parameters adjustment:
Production time adjusted from 28 hours 9 minutes 40 seconds to 7 hours 16 minutes 40 seconds
Metal consumption adjusted from 264,510 to 138,180
Crystal consumption adjusted from 27,290 to 13,160
Deuterium consumption adjusted from 57,320 to 22,440
6) Ediacaran - Heavy Firepower Auxiliary Ship base production parameters adjustment:
Production time adjusted from 36 hours 32 minutes 20 seconds to 10 hours 57 minutes 30 seconds
Metal consumption adjusted from 346,510 to 219,580
Crystal consumption adjusted from 40,870 to 21,670
Deuterium consumption adjusted from 61,430 to 28,830
7) The prerequisite production conditions for auxiliary ship shipyards are adjusted to Base size 6, and the associated region for the war readiness maintenance factory is adjusted to Port District.
8) The system module now includes a display of auxiliary ship supply speed values (added display only, without changing the functionality).
9) Optimized the enhancement effect description of the "Supply Facility Enhancement" and "Supply Efficiency Optimizing" (added display only, without changing the functionality).
2. Added a new Movie Camerawork mode to the fleet perspective. When enabled, it will showcase the real-time flight and combat of ships within the fleet through cinematic shots.
3. Added a sorting feature and mark setting toggle to the Squad List. When the mark setting toggle is turned on, the selected squads and other squads belonging to the same Community will be all set as Cordial/Hostile relations.
4. Added the display of fully enhanced technical parameters when viewing technical blueprints and equipment details in the Loot Distribution and Points Store.
5. Optimized the blueprint interface for Super Capital Ships. Now, you can directly view the acquisition status of each weapon system from the blueprint modification interface.
6. Added recommended line-ups for novice Explorers during fleet creation.
7. Optimized the map resource filter list, adjusting the resource level filter to filter by resource type.
8. When a fleet is sailing, the location of the warp staging points is now shown in the fleet information.
9. Optimized the display of targets when a fleet retreats, adding the coordinate information of the retreat target point.
10. Optimized the icons and names of Seedboxes in Vivariums for a more intuitive view of seed types.
11. Optimized the lighting effects of Hydroponic Vivariums for more realistic lighting.
12. Optimized the model effects of some ships. The model details are now richer when viewed up close.
13. Optimized the visual effects of fleets' Warp Drive on the Expanse.
New features and adjustments for some star systems:
1. Optimized the smart recommendations when registering a squad in the Hub Star System.
Bug Fixes:
1. Fixed an issue where fleets had a small chance of staying in an impassable area during Fleet Disorientation.