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Patch Notes - 1/31/2024

2024-01-30

New features and adjustments for all the star systems:

1. Ship Command Systems equipped with the flagship skill "Strategic Strike" now come with a new unlockable Enhancement "System Adjustment," and the System Enhancement "Strategic Strike" now includes the following Adjustment Features:
a. New Adjustment Features added to "Strategic Strike I," applicable to the following ships: Ceres - Aircraft Destroyer, Tundra - Tactical Destroyer, and Guardian - Support Destroyer.
b. New Adjustment Features added to "Strategic Strike II," applicable to the following ships: CAS066 - Aircraft Cruiser, Predator - Aircraft Cruiser, Predator - Tactical Aircraft Cruiser, and Jaeger - Heavy Aircraft Cruiser.
c. New Adjustment Features added to "Strategic Strike III," applicable to the following ships: CV3000 - High-Speed Carrier, Solar Whale - Armed Tactical Carrier, and Marshal Crux - Carrier.

2. Added a "Select All" feature to the blueprint's Combat Microchip collection screen, allowing Explorers to quickly select one or all Combat Microchips for supplying Tech Points.

3. When recycling operations occur, a second prompt will appear if the recycling would make the fleet exit its warp state.

4. The descriptions for the flagship skills "Strategic Strike I," "Strategic Strike II," and "Strategic Strike III" now include the strike range radius.

5. Optimized the recommendation logic behind region selection when Explorers entered a star system.

6. Optimized the Exclusive Tech Points icon display for blueprints and added ship type identifiers. (Only the visual appearance has been adjusted without changing its functionality.)

7. Optimized the visual representation of the Angulum Cluster entrance on the interface.

8. Optimized the description when obtaining duplicate archive fragments.

9. Added a large number of Antonios Fleets that coming in and out near the orbit of the Garden Planet. The Construction Operation of the Antonios Consortium is expected to make an important announcement in the near future.


New features and adjustments for some star systems:

1. The new Network Loot Distribution gameplay is available in the Explorers System, where loot from various star systems will now start entering the Network Loot Distribution.
The preview of the Network Loot Distribution starts at 10:00 (UTC) and 22:00 (UTC) daily, which lasts 2 hours. The actual distribution starts right after the preview, which lasts 1 hour.
When the loot distribution is completed, dividends are generated and distributed evenly to the participants involved in the loot distribution source.
All Explorers in the Explorers System can participate once they have expanded their base to Zone 9.


Bug Fixes:

1. Fixed an issue where the strategic parameter "Wide Area Communication" of some Technical Blueprint - High Power Broadcast Beacon was not functioning properly at certain levels. After the fix, existing enhancement levels and effects of already produced tactical items remain unchanged.

2. Fixed an issue where, upon applying fleet plans, aircraft were not being assigned to their respective hangars according to the saved plans.

3. Fixed the incorrect prompt message in the "No Strength Without Unity - Visit Comrades" mission, where no visitable targets are available after tapping Visit.

4. Fixed an issue where the signing countdown was not formatted correctly on the agreement signing page.

5. Fixed certain gameplay descriptions in the Star System Rescue Agreement.

6. Fixed the incorrectly displayed levels of Guardian Maintenance Fleets for individual occupied buildings in the Star System Rescue Agreement without changing the actual fleet formation.

7. Fixed the black screen issue upon launching the game on some of the iOS devices. Downloading the latest client version can fix this problem.