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Patch Notes - 4/27/2022

2022-04-26

The updates are as follows:
 

New features and adjustments for all the star systems:
1. Adjustment of ship and Aircraft System HP 
System HPs of FG300 - Multi-Role Frigate are now adjusted from 3500 to Weapon System 3000, Propulsion System 2800, Armor System 2800, Command System 2400 and other System 2000;
System HPs of FG300 - Armored Frigate are now adjusted from 3500 to Weapon System 4000, Propulsion System 3200, Armor System 4800, Command System 2400 and other System 2400;
System HPs of FG300 - Recon Frigate are now adjusted from 3500 to Weapon System 3400, Propulsion System 4800, Armor System 2400, Command System 2400 and other System 2000;
System HPs of Mare Tranquillitatis - Missile Frigate are now adjusted from 3500 to Weapon System 3600, Propulsion System 3200, Armor System 3200, Command System 2800 and other System 3200;
System HPs of Mare Tranquillitatis - Pulse Cannon Frigate are now adjusted from 3500 to Weapon System 4000, Propulsion System 3200, Armor System 3200, Command System 3200 and other System 3200;
System HPs of Mare Tranquillitatis - Interceptor Frigate are now adjusted from 3500 to Weapon System 3800, Propulsion System 3200, Armor System 3200, Command System 3600 and other System 3200;
System HPs of Mare Nubium - Light Landing Ship are now adjusted from 3500 to Weapon System 3200, Hangar System 3600, Propulsion System 2600, Armor System 2400, Command System 3700 and other System 2400;
System HPs of Mare Nubium - Anti-Aircraft Frigate are now adjusted from 3500 to Weapon System 3200, Hangar System 3400, Propulsion System 2600, Armor System 2400, Command System 3600 and other System 2400;
System HPs of XenoStinger - Tactical Frigate are now adjusted from 3500 to Weapon System 3000, Hangar System 3600, Propulsion System 4000, Armor System 4400, Command System 2800 and other System 2400;
System HPs of XenoStinger - Defensive Frigate are now adjusted from 3500 to Weapon System 3000, Hangar System 3600, Propulsion System 4000, Armor System 4400, Command System 2800 and other System 2400;
System HPs of Ruby - Heavy Railgun Frigate are now adjusted from 3500 to Weapon System 5000, Propulsion System 6300, Armor System 6700, Command System 4000 and other System 4000;
System HPs of Ruby - Experimental Ion Cannon Frigate are now adjusted from 3500 to Weapon System 4400, Propulsion System 5400, Armor System 5800, Command System 4000 and other System 4000;
System HPs of Ruby - Heavy Defensive Frigate are now adjusted from 3500 to Weapon System 5600, Propulsion System 6500, Armor System 6900, Command System 4800 and other System 4000;
System HPs of NOMA M470 - Heavy Landing Ship are now adjusted from 3500 to Weapon System 4200, Hangar System 5000, Propulsion System 4800, Armor System 5600, Command System 3200 and other System 3200;
System HPs of NOMA M470 - Support Frigate are now adjusted from 3500 to Weapon System 4200, Hangar System 5000, Propulsion System 4800, Armor System 5600, Command System 3200 and other System 3200;
System HPs of NOMA M470 - Anti-Aircraft Frigate are now adjusted from 3500 to Weapon System 4200, Hangar System 5000, Propulsion System 4800, Armor System 5600, Command System 3200 and other System 3200;
System HPs of Carilion - Recon Frigate are now adjusted from 3500 to Weapon System 3000, Propulsion System 3800, Armor System 2800, Command System 3500 and other System 2800;
System HPs of Carilion - Heavy Cannon Frigate are now adjusted from 3500 to Weapon System 3000, Propulsion System 3200, Armor System 2800, Command System 3000 and other System 2800;
System HPs of Carilion - Special Frigate are now adjusted from 3500 to Weapon System 3000, Propulsion System 4200, Armor System 2800, Command System 4000 and other System 2800;
System HPs of Mare Serenitatis - Heavy Frigate are now adjusted from 3500 to Weapon System 4800, Propulsion System 4600, Armor System 4500, Command System 5500 and other System 3600;
System HPs of Mare Serenitatis - Missile Frigate are now adjusted from 3500 to Weapon System 4800, Propulsion System 4600, Armor System 4500, Command System 5500 and other System 3600;
System HPs of Mare Serenitatis - Anti-Aircraft Frigate are now adjusted from 3500 to Weapon System 4800, Propulsion System 4600, Armor System 4500, Command System 5500 and other System 3600;
System HPs of Reliat - Rapid Torpedo Frigate are now adjusted from 3500 to Weapon System 4000, Propulsion System 3200, Armor System 3000, Command System 3200 and other System 2800;
System HPs of Reliat - Tactical Torpedo Frigate are now adjusted from 3500 to Weapon System 4000, Propulsion System 3200, Armor System 3000, Command System 3200 and other System 2800;
System HPs of Reliat - Stealth Frigate are now adjusted from 3500 to Weapon System 4000, Propulsion System 3800, Armor System 3000, Command System 3200 and other System 2800;
System HPs of AC721 - Heavy Logistics Destroyer are now adjusted from 5500 to Weapon System 8000, Propulsion System 7500, Armor System 7000, Command System 7200 and other System 6600;
System HPs of AC721 - Heavy Missile Destroyer are now adjusted from 5500 to Weapon System 8000, Propulsion System 7500, Armor System 7000, Command System 6600 and other System 6600;
System HPs of AC721 - Heavy Dual-Purpose Assault Ship are now adjusted from 5500 to Weapon System 7200, Hangar System 8500, Propulsion System 7500, Armor System 7000, Command System 7200 and other System 6600;
System HPs of Eris I - Light Rapid-Fire Cannon Destroyer are now adjusted from 5500 to Weapon System 6500, Propulsion System 6000, Armor System 5500, Command System 7000 and other System 6000;
System HPs of Eris I - Heavy Cannon Destroyer are now adjusted from 5500 to Weapon System 7000, Propulsion System 6600, Armor System 5500, Command System 7500 and other System 6000;
System HPs of Eris I - Armored Destroyer are now adjusted from 5500 to Weapon System 7000, Propulsion System 6500, Armor System 6000, Command System 7500 and other System 6500;
System HPs of Ceres - Aircraft Destroyer are now adjusted from 5500 to Weapon System 7300, Hangar System 10000, Propulsion System 7500, Armor System 7500, Command System 9000 and other System 7000;
System HPs of Ceres - Support Destroyer are now adjusted from 5500 to Weapon System 7300, Hangar System 10000, Propulsion System 7500, Armor System 7500, Command System 9000 and other System 7000;
System HPs of Ceres - Tactical Destroyer are now adjusted from 5500 to Weapon System 7300, Hangar System 10000, Propulsion System 7500, Armor System 7500, Command System 9000 and other System 7000;
System HPs of Taurus - Pulse Cannon Destroyer are now adjusted from 5500 to Weapon System 9000, Propulsion System 10000, Armor System 11000, Command System 8500 and other System 8500;
System HPs of Taurus - Assault Destroyer are now adjusted from 5500 to Weapon System 9500, Propulsion System 10000, Armor System 11000, Command System 8500 and other System 8500;
System HPs of Taurus - Defensive Destroyer are now adjusted from 5500 to Weapon System 9500, Propulsion System 12000, Armor System 13000, Command System 9000 and other System 9000;
System HPs of Tundra - Tactical Destroyer are now adjusted from 5500 to Weapon System 8000, Hangar System 9000, Propulsion System 11500, Armor System 12000, Command System 9000 and other System 8000;
System HPs of Tundra - Aircraft Destroyer are now adjusted from 5500 to Weapon System 8000, Hangar System 9000, Propulsion System 11500, Armor System 12000, Command System 9000 and other System 8000;
System HPs of Winged Hussar - Light Missile Destroyer are now adjusted from 5500 to Weapon System 8000, Propulsion System 6800, Armor System 6500, Command System 7000 and other System 6000;
System HPs of Winged Hussar - Integrated Missile Destroyer are now adjusted from 5500 to Weapon System 8000, Propulsion System 6800, Armor System 6500, Command System 7000 and other System 6000;
System HPs of Winged Hussar - Area-Denial Anti-Aircraft Destroyer are now adjusted from 5500 to Weapon System 8000, Propulsion System 6800, Armor System 6500, Command System 7000 and other System 6000;
System HPs of Guardian - Support Destroyer are now adjusted from 5500 to Weapon System 7400, Hangar System 8000, Propulsion System 7000, Armor System 6800, Command System 7000 and other System 6500;
System HPs of Guardian - Dual-Purpose Assault Ship are now adjusted from 5500 to Weapon System 7400, Hangar System 8000, Propulsion System 7000, Armor System 6800, Command System 7000 and other System 6500;
System HPs of Guardian - Experimental Pulse Assault Ship are now adjusted from 5500 to Weapon System 8100, Propulsion System 6500, Armor System 6800, Command System 7000 and other System 6500;
System HPs of Quaoar - Railgun Destroyer are now adjusted from 5500 to Weapon System 7600, Propulsion System 7400, Armor System 7100, Command System 8200 and other System 6800;
System HPs of Quaoar - Torpedo Destroyer are now adjusted from 5500 to Weapon System 7600, Propulsion System 7400, Armor System 7100, Command System 8200 and other System 6800;
System HPs of Aldabra - Heavy Cannon Destroyer are now adjusted from 5500 to Weapon System 9000, Propulsion System 10000, Armor System 11000, Command System 9000 and other System 8500;
System HPs of Aldabra - Heavy Assault Destroyer are now adjusted from 5500 to Weapon System 9000, Propulsion System 11500, Armor System 13000, Command System 9000 and other System 9000;
System HPs of KCCPV2.0 - Light Attack Cruiser are now adjusted from 7000 to Weapon System 11000, Propulsion System 9000, Armor System 9500, Command System 9200 and other System 9000;
System HPs of KCCPV2.0 - Light Pulse Attack Cruiser are now adjusted from 7000 to Weapon System 12000, Propulsion System 9000, Armor System 9500, Command System 9200 and other System 9000;
System HPs of KCCPV2.0 - Light Railgun Cruiser are now adjusted from 7000 to Weapon System 12000, Propulsion System 9000, Armor System 9500, Command System 9200 and other System 9000;
System HPs of KCCPV2.0 - Light Aircraft Cruiser are now adjusted from 7000 to Weapon System 10000, Hangar System 11500, Propulsion System 9000, Armor System 9500, Command System 9200 and other System 9000;
System HPs of CAS066 - Generic Cruiser are now adjusted from 7000 to Weapon System 15000, Propulsion System 12000, Armor System 12800, Command System 9500 and other System 9500;
System HPs of CAS066 - Artillery Cruiser are now adjusted from 7000 to Weapon System 15000, Propulsion System 12000, Armor System 11500, Command System 9500 and other System 9500;
System HPs of CAS066 - Aircraft Cruiser are now adjusted from 7000 to Weapon System 13600, Hangar System 14500, Propulsion System 12000, Armor System 11500, Command System 9500 and other System 9500;
System HPs of Io - Assault Ion Cannon Cruiser are now adjusted from 7000 to Weapon System 13000, Propulsion System 12000, Armor System 11500, Command System 13000 and other System 10500;
System HPs of Io - High-Speed Ion Cannon Cruiser are now adjusted from 7000 to Weapon System 13000, Propulsion System 12000, Armor System 11500, Command System 13000 and other System 10500;
System HPs of Io - Assault Ion Cannon Cruiser are now adjusted from 7000 to Weapon System 13000, Propulsion System 12000, Armor System 11500, Command System 13000 and other System 10500;
System HPs of Callisto - Cluster Torpedo Raid Ship are now adjusted from 7000 to Weapon System 15000, Propulsion System 14000, Armor System 14000, Command System 16500 and other System 13000;
System HPs of Callisto - Heavy Torpedo Raid Ship are now adjusted from 7000 to Weapon System 15500, Propulsion System 14000, Armor System 14000, Command System 16500 and other System 13000;
System HPs of Callisto - Heavy UAV Cruiser are now adjusted from 7000 to Weapon System 16000, Hangar System 17500, Propulsion System 14000, Armor System 14000, Command System 16500 and other System 13000;
System HPs of Light Cone - Multi-Role Missile Cruiser are now adjusted from 7000 to Weapon System 15000, Hangar System 18000, Propulsion System 16000, Armor System 17000, Command System 14000 and other System 13000;
System HPs of Light Cone - Area-Denial Anti-Aircraft Cruiser are now adjusted from 7000 to Weapon System 15000, Hangar System 18000, Propulsion System 16000, Armor System 17000, Command System 14000 and other System 13000;
System HPs of Light Cone - Offensive Missile Cruiser are now adjusted from 7000 to Weapon System 15000, Hangar System 18000, Propulsion System 16000, Armor System 17000, Command System 14000 and other System 13000;
System HPs of Chimera - Heavy Cruiser are now adjusted from 7000 to Weapon System 16000, Propulsion System 19000, Armor System 20000, Command System 16000 and other System 16000;
System HPs of Chimera - Cannon Cruiser are now adjusted from 7000 to Weapon System 16000, Propulsion System 19000, Armor System 20000, Command System 16000 and other System 16000;
System HPs of Chimera - Defensive Cruiser are now adjusted from 7000 to Weapon System 18000, Propulsion System 22000, Armor System 25000, Command System 18000 and other System 18000;
System HPs of Predator - Aircraft Cruiser are now adjusted from 7000 to Weapon System 13500, Hangar System 15000, Propulsion System 12000, Armor System 12000, Command System 12000 and other System 11000;
System HPs of Predator - Tactical Aircraft Cruiser are now adjusted from 7000 to Weapon System 13500, Hangar System 15000, Propulsion System 12000, Armor System 12000, Command System 12000 and other System 11000;
System HPs of Predator - Anti-Aircraft Cruiser are now adjusted from 7000 to Weapon System 13500, Hangar System 15000, Propulsion System 12000, Armor System 12000, Command System 12000 and other System 11000;
System HPs of Jaeger - Heavy Aircraft Cruiser are now adjusted from 7000 to Weapon System 14000, Hangar System 15000, Propulsion System 14000, Armor System 12000, Command System 13000 and other System 12000;
System HPs of Jaeger - Heavy Cannon Cruiser are now adjusted from 7000 to Weapon System 16000, Propulsion System 14000, Armor System 12000, Command System 13000 and other System 12000;
System HPs of Conamara Chaos - Railgun Cruiser are now adjusted from 7000 to Weapon System 15000, Propulsion System 15000, Armor System 11500, Command System 16000 and other System 11000;
System HPs of Conamara Chaos - High-Speed Plasma Cruiser are now adjusted from 7000 to Weapon System 15000, Propulsion System 15000, Armor System 11500, Command System 16000 and other System 11000;
System HPs of ST59 - Defensive Battlecruiser are now adjusted from 13000 to Weapon System 17500, Hangar System 17000, Propulsion System 17500, Armor System 17500, Command System 17000 and other System 15000;
System HPs of Eternal Storm - Attack Battlecruiser are now adjusted from 13000 to Weapon System 20000, Hangar System 22500, Propulsion System 18000, Armor System 18000, Command System 22500 and other System 16000;
System HPs of Constantine the Great - Multi-Role Battlecruiser are now adjusted from 13000 to Weapon System 22000, Hangar System 20000, Propulsion System 20000, Armor System 20000, Command System 20000 and other System 17500;
System HPs of Spear of Uranus - Heavy Battlecruiser are now adjusted from 13000 to Weapon System 22000, Hangar System 22000, Propulsion System 28000, Armor System 30000, Command System 22000 and other System 20000;
System HPs of CV3000 - High-Speed Carrier are now adjusted from 15000 to Weapon System 28000, Hangar System 26500, Propulsion System 28000, Armor System 25000, Command System 28000 and other System 27000;
System HPs of Solar Whale - Armed Tactical Carrier are now adjusted from 15000 to Weapon System 30000, Hangar System 27500, Propulsion System 30000, Armor System 30000, Command System 28000 and other System 28000;
System HPs of Marshal Crux - Carrier are now adjusted from 15000 to Weapon System 32000, Hangar System 28000, Propulsion System 28500, Armor System 30000, Command System 28000 and other System 28000;
System HPs of SC002 - Quantum Scout are now adjusted from 200 to Weapon System 1700, Propulsion System 1300, Armor System 1300, Command System 1750 and other System 1300;
System HPs of Sandrake - Atmospheric Interceptor are now adjusted from 200 to Weapon System 2500, Propulsion System 2000, Armor System 3000, Command System 2000 and other System 2000;
System HPs of Bullfrog - Dual-Purpose Bomber are now adjusted from 200 to Weapon System 3000, Propulsion System 2150, Armor System 3200, Command System 2500 and other System 2500;
System HPs of Strix A100 - Joint Attacker are now adjusted from 200 to Weapon System 3000, Propulsion System 2000, Armor System 3200, Command System 2500 and other System 2500;
System HPs of Balancer Anderson SC020 - Scout are now adjusted from 200 to Weapon System 2000, Propulsion System 2000, Armor System 2000, Command System 2000 and other System 1700;
System HPs of Vitas A021 - Heavy Attacker are now adjusted from 200 to Weapon System 3150, Propulsion System 3000, Armor System 3000, Command System 3000 and other System 2500;
System HPs of Vitas-B010 - Bomber are now adjusted from 200 to Weapon System 3750, Propulsion System 3300, Armor System 3600, Command System 2500 and other System 2500;
System HPs of B192 Newland - Heavy Attacker are now adjusted from 200 to Weapon System 2500, Propulsion System 2000, Armor System 2000, Command System 3300 and other System 2000;
System HPs of Spore A404 - Light Fighter are now adjusted from 200 to Weapon System 2050, Propulsion System 1750, Armor System 1700, Command System 2300 and other System 1300;
System HPs of Stingray - Torpedo Bomber are now adjusted from 200 to Weapon System 3300, Propulsion System 2500, Armor System 2500, Command System 2000 and other System 2000;
System HPs of Janbiya Aer410 - Assault Attacker are now adjusted from 200 to Weapon System 2000, Propulsion System 1750, Armor System 1700, Command System 2500 and other System 1300;
System HPs of Mistral - Combat Attacker are now adjusted from 200 to Weapon System 3050, Propulsion System 2000, Armor System 2000, Command System 2000 and other System 1700;
System HPs of Silent Assassin - Armored Corvette are now adjusted from 1500 to Weapon System 1800, Propulsion System 2400, Armor System 2700, Command System 1800 and other System 1500;
System HPs of CV-II003 - Light Corvette are now adjusted from 1500 to Weapon System 1800, Propulsion System 1500, Armor System 1500, Command System 1800 and other System 1200;
System HPs of RedBeast 7-13 - Missile Corvette are now adjusted from 1500 to Weapon System 1700, Propulsion System 2300, Armor System 2000, Command System 1500 and other System 1200;
System HPs of Cellular Defender - Heavy Torpedo Corvette are now adjusted from 1500 to Weapon System 3900, Propulsion System 2300, Armor System 3000, Command System 3300 and other System 2300;
System HPs of Nebula Chaser - Heavy Corvette are now adjusted from 1500 to Weapon System 3600, Propulsion System 2300, Armor System 2300, Command System 2700 and other System 1800;
System HPs of Nebula Chaser - Pulsar Corvette are now adjusted from 1500 to Weapon System 3000, Propulsion System 1800, Armor System 1800, Command System 1800 and other System 1500;
System HPs of Void Elfin - Stealth Missile Corvette are now adjusted from 1500 to Weapon System 3000, Propulsion System 2400, Armor System 1800, Command System 2400 and other System 1800;
System HPs of CV-M011 - Heavy Missile Corvette are now adjusted from 1500 to Weapon System 3800, Propulsion System 2700, Armor System 3300, Command System 2300 and other System 1500;
System HPs of CV-M011 - Heavy Cannon Corvette are now adjusted from 1500 to Weapon System 3800, Propulsion System 3000, Armor System 3300, Command System 1800 and other System 1500;
System HPs of CV-T800 - Pulsar Corvette are now adjusted from 1500 to Weapon System 2700, Propulsion System 1800, Armor System 2300, Command System 1800 and other System 1800;
System HPs of X8 - Small Utility Ship are now adjusted from 1500 to Weapon System 2000, Hangar System 2500, Propulsion System 3000, Armor System 2000, Command System 2000 and other System 2000;
System HPs of X10 - Medium Utility Ship are now adjusted from 3000 to Weapon System 5000, Hangar System 6000, Propulsion System 8000, Armor System 5000, Command System 5000 and other System 5000;
System HPs of X20 - Large Utility Ship are now adjusted from 6500 to Weapon System 10000, Hangar System 15000, Propulsion System 20000, Armor System 10000, Command System 10000 and other System 10000;
System HPs of D20 - Data Utility Ship are now adjusted from 6500 to Weapon System 7000, Hangar System 20200, Propulsion System 20000, Armor System 12300, Command System 10000 and other System 10000;

Developer comments: In the Lagrange Network, different ship manufacturing companies should have a unique understanding of system structure manufacturing. The original system HP design is too monotonous and we hope to improve this. Meanwhile, it can also adapt to more diverse system attack mechanisms and bring more variable ship strategy matching.
2. The Standby Power System has been added for X8 Small Utility Ship X10 Medium Utility Ship, X20 Large Utility Ship and D20 Data Utility Ship.
After the main Power System has been destroyed, there is still a chance of triggering emergency evasion in ships.
Developer comments: After the combat mechanics adjustments to the attack system on April 6, we noticed that under the action of the attack mechanism of the Power System, the Utility Ships could not trigger emergency evasion, which occurred too frequently. We hope to give more protection to the Utility Ships for non-combat purposes.

3. System attack mechanism adjustment
After the command system is destroyed, the upper limit on the automatic maintenance times is adjusted to 3 from 5.
4. Adjustment of Union Level EXP value ranges
The EXP values required to upgrade the Union to various levels are changed as follows:
Level II: Adjusted from 95000 to 10000
Level III: Adjusted from 170000 to 30000
Level IV: Adjusted from 315000 to 50000
Level V: Adjusted from 620000 to 150000
Level VI: Adjusted from 900000 to 210000
Level VII: Adjusted from 1000000 to 300000
Level VIII: Adjusted from 1100000 to 650000
Level IX: Adjusted from 1200000 to 900000
Level X: Adjusted from 1400000 to 1000000
5. Addition of Firing Drills Event
Event Time: 10:00, April 30, 2022(UTC) - 00:00, May 5, 2022 (UTC)
   During the Event, Pioneers in all the star systems who have expanded the base history to Zone II can perform shooting drills by operating the Escort Corvette Weapon System to attack the target drone, and obtain rewards of certain Proxima Coins.
6. Removal of some Main Guidance Missions in the corresponding star systems of Node Recovery Agreement, Trojite Crystal Mining Agreement, and Data Collection Agreement, including:
Chapter 12 - Completion of building 1 Outpost in the New Frontier
Chapter 13 - “Completion of docking one building to a fixed structure” in Gemini
Chapter 14 - Completion of building 1 Basic Mining Platform in Galactic Corporation
7. The daily limit for uploading custom animoji is added. Each avatar is allowed to upload only one image each day.
New features and adjustments for some star systems:
1.Adjustment of the completion condition of Strength in Numbers in the event of No Strength Without Unity.
 In the event of No Strength Without Unity, the completion condition of Strength in Numbers has been adjusted from “recruit up to 80 union members” to “recruit up to 60 union members”.


Bug Fixes:
1.Access to the Development Rating Rewards screen has been adjusted to the "Development Rating Rewards" tab on the Star System Development Rating screen from the Rating Criteria screen.