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PREVIEW OF NEW GAMEPLAY - FEATURES INTRO: CLANS, GUILDS, UNIONS AND COMMUNITIES

2022-07-08

Dear Explorers, Live Long and Prosper!

New gameplay, features and talents of different orgs concerning clans, guilds and unions will be elaborated as below:

ORG OPERATION

Org Operation is born against the background that various orgs are desperate for a function for collective action, so as to satisfy the increasing needs of system explorations as Dawn Accord revives. Clans, Guilds, and Unions will unlock this function with limited number when reaching a certain level, and the scope of each Org Operation will be large than a regular one for individual explorer.

 

Org Operation can only be created by the leader/ associate leader, who will designate a member as the commander of the operation. Once the operation is created, all members can use the operation by commanding “USE” taking up 1 seat of the operation quota set for each organization. After commanding “USE”, the member is able to run specific commands within the Org Operation.

 

 

(The picture is only for display, and doesn’t represent the final quality)

 

DESIGNATE AND COMMAND FLEETS

Members of the organization can entrust their fleets to the appointed commander of the Org Operation with the command “DELEGATE”, which takes 1 seat of the delegation quota set for each Org Operation.

 

Max Action Points is set for each Org Operation. Running the “DELEGATE” command can add to the Action Points and yield the command of the fleet to the appointed commander for the Org Operation temporarily. The appointed commander can command delegated fleets to execute “TRANSFER”, “GUARD” and “ATTACK” within the scope of the Org Operation at the cost of a certain Action Points.

FEATURES AND TALENTS

Clan and Guild will be included in the Lagrange Network as new organizations, while new adjustments are also brought about for the Union.

CLAN: Closely tied, equipped with CLAN’S WAREHOUSE. Max Seats: 10 (Initial) - 30 (with talents)

GUILD: Military focused, equipped with GUILD’S DOCKYARD. Max Seats: 20 (Initial) - 50 (with talents)

UNION: Massively connected, with stronger commanding capability. Max Seats: 30 (Initial) - 100 (with talents)

 

CLAN’S WAREHOUSE

One member of the Clan can be appointed as Logistics Officer for the org. The Logistics Officer is able to build CLAN’S WAREHOUSE at the Docking Point within Operation Area at the space station. CLAN’S WAREHOUSE can store Metal, Crystal, and Deuterium “Transported” by the members of the Clan. Logistics Officer can distribute resources in the warehouse to different members’ fleets liaised with the space station, enabling the exchanges among the members of the Clan.

 

The Throughput and Construction of CLAN’S WAREHOUSE will be limited, which can be improved by unlocking TALENTS for the structure.

 

 

(The picture is only for display, and doesn’t represent the final quality)

 

GUILD’S DOCKYARD

One member of the Guild can be appointed as Port Officer for the org. The Port Officer is able to build GUILD’S DOCKYARD at the Docking Point within Operation Area at the space station. GUILD’S DOCKYARD can receive fleets sent and “TRANSFERED” by the members of the Guild. Port Officer can distribute Ships in the GUILD’S DOCKYARD to different members’ fleets liaised with the space station, enabling the exchanges among the members of the Guild.

 

The Size and Construction of GUILD’S DOCKYARD will be limited, which can be improved by unlocking TALENTS for the structure.

 

 

(The picture is only for display, and doesn’t represent the final quality)

 

UNION’S COMMANDING CAPABILITY

Unions can hold larger Max Number of Operations and Members by unlocking Talents than Clans and Guilds.

 

 

(The picture is only for display, and doesn’t represent the final quality)

 

ORG TALENTS

Clan, Guild and Union can acquire a certain Talent Points when leveling up. Leaders of the organizations can unlock Org Talents with the Talent Points, to increase max number of members, improve the space station’s defense, promote mining efficiency, enhance functions including Clan’s Warehouse,  Guild’s Dockyard and Org Operation. Unlocked Org Talents can be RESET under certain conditions.

 

 

(The picture is only for display, and doesn’t represent the final quality)

 

Organizations of various types can deploy Talents at different fields accordingly to build diverse and unique structures.

 

After the update, Unions won’t increase the max seats of the Union with the level-up, for that unlocking Org Talents will be the only way to add max seats for all organizations. At the same time, existing unions will gain corresponding Talent Points according to their levels and unlock all unlockable Talents for member increasing by default.

 

Accordingly, cooperation among different orgs and assessment rules of accords in various systems will be adjusted too. Coming soon in the next part: Introduction of Community and Adjustments of assessment Rules.