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PREVIEW OF NEW GAMEPLAY - DIVERSE ORGS: CLANS, GUILDS, UNIONS AND COMMUNITIES

2022-07-04

“Lagrange Network has cultivated multiple organizations, some of which were born in the currents of thoughts, some of which are naturally bounded by blood ties, some were established to cope with extreme environment of the space, while some were forged for ideals. These organizations in the space have been sparkling, colliding and encouraging each other, constantly breeding new energies to drive the evolution of our organization structure in return. ”

 - Studies of Poly-organization and Ideological Effects, Sancta Familia Culture Press

 

Milky Way at the Terran Sphere Era looks so tranquil and peaceful, where the ternary structure consisting of the government, enterprises, and social institutions has sustained a stable ecology. The development of Warp Drive preluded the Great Navigation Era, when the spaceports were widely built in the solar system, pushing the frontier of the world further and further. At the same time, organizations within the Terran Sphere were widespread in the whole solar system to with explorers. As the distance increased, delay messaging had become an inescapable chain that choked the administration of the organizations, which were all in face of a tough test of time.

 

To catch up with the wave of the solar system exploitation, various organizations hurried to develop their branches on different star orbits and allowed flexible policy-making. In this case, currents of thought were stimulated at the premise of the grassroots autonomy and the multi-organizational theories started to prevail. Some small structures began to share the limelight. Unlike conventional large organizations, they were more flexible and streamlined in the Great Navigation Era without heavy structure. Just as an old saying in the Terran Sphere: “It’s easier for a small boat to turn round”.

 

The Gold Rush Era ushered in, numerous explorers set their feet to unknown star systems with the trend of large two-way stargates construction. In this scenario, cross-system messaging seemed to take forever to transmit, so the old organizational structures were increasingly difficult to be held together. The communication channels and volume of Lagrange Network were severely limited, and had repercussions on every corner of the organizational ecology, compelling the evolution and upgrades of different structures.

 

Some of them upgraded with the diverse ideals trending at that time and evolved accordingly, obtaining the ability to fast seize and accumulate resources to take up in a simple structure - Clan. Trujillo family is just an example. They maneuvered among different forces, established Sacrum Chu Imperium finally and left remarkable fortunes and legacy thanks to the close cooperation of members. Hayreddin Clan of the same period, not as glorious as Trujillo though, has been active from the Gold Rush Era till now and become even more stronger by upholding the idea that “Dive deep cautiously” for Lagrange Network researches.

 

During the age of warfare after Sacrum Chu Imperium collapse, militarism were emphasized in several organizations, escalating the conflicts among them. Therefore, another structure that stressed more on military was born - Guild. Forces who transferred to guilds the earliest soon stood out and have grown stronger to Germanicus Corps and Ares Corps known nowadays, which have been developing and upgrading for fights since their births.

 

The chaotic era was finally concluded with the restart of Dawn Accord and establishment of Arbiter Committee. Explorers started their journey in new systems, so they united as Unions to cope with potential risks.

 

“The organization itself doesn’t stay invariable but has been splitting for wounds, while rebuilding and evolving during self-healing”, commented by Cannon Kim, Chief the General Staff of Ares Corps, must be the best interpretation of the structural evolution. The impressive legacy for the evolution by history has been well-preserved in Post-Lagrange Era, Studies of Poly-organization starts prevailing in the Lagrange Network. Explorers will take an initiative to evaluate which structure suits their needs best among Clans, Guilds, and Unions with various focuses, then practise the Studies of Poly-organization. The reform of multi-organizational ecology finally comes.

 

Lagrange Network is diverse and immense, as developer, we have been dedicated to providing you with richer social structures and relevant gameplay in addition to daily updates. Three different organizations will be introduced to Lagrange Network - Clan, Guild and Union, as well as new gameplay - Community. The preview of the new gameplay will be divided into 4 parts, and this article has introduced you the history and background and the second one will be more detailed about the gameplay in developing: Brand new gameplay about talents, clans, guilds, unions and operations are on the way, please stay tuned!