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Patch Notes - 04/06/2022

2022-04-05

The updates are as follows:

 

1. Combat Mechanism Adjustments:

 

[1] Fine-tuned the existing combat mechanism for attacking primary systems. Different weapons will carry out focused attacks on enemy ships' systems. Now they can attack the targets' primary weapon system, primary hangar system, command system, and propulsion systems:

Destroy a weapon system: Weapon modules within the system will not work, and the enhanced items for the system will be disabled.

Destroy a hangar system: The aircraft carried by the system will not be able to properly take off and land. The outside aircraft will not be able to launch strikes again after returning to their hangar, and the enhanced items for the system will be disabled.

Destroy a propulsion system: Evasion provided by the system and the enhanced items for the system will be disabled. For example, the ship will not be able to exit battles by performing Emergency Evasion when its primary propulsion system is destroyed.

Destroy a command system: All the strategic skills owned by the ship will not take effect. The command system will complete emergency repairs within a certain period of time after being damaged and return to the working status. When a command system has been destroyed several times, its repair speed will be increased. After being repaired multiple times, it will no longer become the attack target of the opponent.

 

[2] Adjusted which systems to attack and the attack method for the following weapons:

The L-CM-178C/D "Roland Dart" Guided Attack System of the Vitas A021 - Heavy Attacker is adjusted to attack the target's propulsion system and primary hangar system in sequence.

The AG-275D Heavy Battery of the B192 Newland - Heavy Attacker is adjusted to attack the target's primary weapon system and propulsion system in sequence.

The AM-210D Airborne Missile Launcher of the Janbiya Aer410 - Assault Attacker is adjusted to attack the target's command system, primary weapon system, and primary hangar system in sequence.

The FG-181D Heavy Battery of the A101 the Rational - Combat Attacker (TE) is adjusted to attack the target's primary weapon system.

The L-CT-2-328D "Roland Iron Dwarf" Assault Torpedo of the Stingray - Torpedo Bomber is adjusted to attack the target's propulsion system and primary hangar system in sequence.

The MK3-AG-350D "Cross" Airborne Combat Cannon of the Mistral - Combat Attacker is adjusted to attack the target's primary weapon system and propulsion system in sequence.

The MK1-AG-335D "Cross" Airborne Combat Cannon of the Spore A404 - Light Fighter is adjusted to attack the target's primary weapon system and command system in sequence.

The AT-360A "Supernova – White" Anti-Ship Torpedo of the Mare Serenitatis - Heavy Frigate is adjusted to attack the target's primary weapon system and propulsion system in sequence.

The CT-280T "Roland Iron Dwarf K" Special Cluster Torpedo of the Reliat - Stealth Frigate is adjusted to attack the target's primary weapon system and propulsion system in sequence.

The CIT-5 Field Support UAV Hangar of the CV3000 - High-Speed Carrier is adjusted to attack the target's primary weapon system.

The BT-2-310D Torpedo Bombardment System of the Bullfrog - Dual-Purpose Bomber is adjusted to attack the target's command system and primary hangar system in sequence.

The CST-2 Siege UAV Pod of the Mare Nubium - Light Landing Ship is adjusted to attack the target's command system.

The CST-4 Siege UAV Pod of the NOMA M470 - Heavy Landing Ship is adjusted to attack the target's command system.

The CST-2 Siege UAV Pod of the XT-8 - Dual-Purpose Landing Ship is adjusted to attack the target's command system.

 

After the update, you can view the info of their Attack Priority and Attack Efficiency against system targets on the corresponding weapon screen.

 

[3] For the ships whose default in-battle position is front row, their strategy "Emergency Evasion" will be controlled by the command system.

 

[4] Adjusted the capability rating for some ships:

The rating for the support capability of the Spore A404 - Light Fighter - Anti-Aircraft Type, Mistral - Combat Attacker - Anti-Aircraft Type, and Bullfrog - Dual-Purpose Bomber - Siege Type is adjusted to B from None.

The rating for the support capability of the Vitas A021 - Heavy Attacker - Anti-Ship Type is adjusted to A from B.

The rating for the support capability of the Mare Nubium - Light Landing Ship - Assault Type, NOMA M470 - Heavy Landing Ship - Siege Type, XT-8 - Armed Survey Ship - Siege Type, and Mare Serenitatis - Heavy Frigate - Anti-Ship Type is adjusted to C from None.

The rating for the support capability of the Eris - Light High-Speed Destroyer - Cannon Type is adjusted to C from None.

 

[5] Adjusted the Anti-Ship Firepower of some ships:

Adjusted the Anti-Ship Firepower of the Mare Nubium - Light Landing Ship to 1,148 from 1,028.

Adjusted the Anti-Ship Firepower of the NOMA M470 - Heavy Landing Ship to 720 from 600.

Adjusted the Anti-Ship Firepower of the XT-8 - Dual-Purpose Landing Ship to 570 from 450.

 

[6] After the update, all the explorers will receive 2 Tech Point Restoration Items.

 

2. Added the Union Level mechanism:

Unions will have the level attribute that can be saved during star system relocation. Union Level determines the max number of members a Union can hold. There is a total of 10 levels for a Union.

A Union can be leveled by accumulating Union EXP through the following 5 approaches:

(1) Union members donate resources

(2) Union members increase Prosperity

(3) Union members complete quests

(4) Union members cause Siege Damage

(5) Union members get blueprint EXP through combat

The existing Unions will be classified into the corresponding levels according to the number of Union members they hold before the update.

 

3. Added the "Space Combat" related entries to the Spaceflight Guide.

 

4. Added the Dawn Strategic Club event in some regions.

Members joining the club will regularly get the latest news and updates on the game and the Proxima Coin rewards.

 

5. Optimized the status display of the ongoing Missions.

 

Adjustments for some star systems:

1. Optimized the position to display the alert information "Incoming Privateers" triggered by some of the Galactic Events in the star systems of the Node Recovery Agreement.

 

Bug Fixes:

1. Fixed an issue where the strategy "Morale Booster" of the Solar Whale - Armed Tactical Carrier worked on the weapons on its carried aircraft to make it consistent with the description. This fix is only for weapons in the weapon system.

2. Fixed an issue where the number of the created Operations was displayed incorrectly in the status bar.