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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Patch Notes - 12/8/2021

2021-12-07

New features and adjustments for all star systems:
1. Added a feature to quickly configure aircraft:
You can configure your aircraft quickly on the Create Fleet, Ship Management, Aircraft Configuration, and other screens.

 

2. Added the description of the "increase the scale for mining" effect of the Intermediate and Advanced Mining Platforms, with the actual effect unchanged.

 

3. Optimized the way to display ship HP in the battle report:
For the ships entering battle without full HP, the segmented display of their HP is available in the battle report.

 

4. Modified the development rating titles for some languages.

 

5. Optimized the icons of the aircraft type on the Aircraft Production, Create Fleet, and other screens.

 

6. Optimized the appearance of the Tech Point Items on the Research screen.

 

Adjustments for some star systems:
1. Added the Tech Point Restoration Technology items for exchange on the Development Rating Rewards screen.
Those who have participated in the first development rating can exchange Tech Point Restoration Technology items in limited numbers with Proxima Coins on the Development Rating Rewards screen.

 

Bug Fixes:
1. Fixed an issue where the strategic skill "Prioritize Targets" for the Aircraft Loading System of the Predator - Tactical Aircraft Cruiser worked on the wrong targets.
2. Fixed an issue where the ship description was inconsistent with module description on some ships' Blueprint screen, with the combat performance unchanged.
Ships involved are the Predator - Tactical Aircraft Cruiser and Ceres - Tactical Destroyer.
3. Revised the performance descriptions of some ships' weapons to make them consistent with their Attack Priority, with the combat performance unchanged.
Weapons involved are the MK2-AM-8x300B "Eternal Polaris K" Cluster Missile of the Eternal Storm - Attack Battlecruiser, the MK2-CG-1118B "Comet Tail" Near-Defense Cannon of the Carilion - Heavy Cannon Frigate and Carilion - Special Frigate, the BM-4x147D Assault Missile Launcher of the RedBeast 7-13 - Missile Corvette, and the BT-2x140D Assault Torpedo Launcher of the Wildfire - Torpedo Corvette and Wildfire - Torpedo Corvette (TE).
4. Fixed the inaccurate descriptions of the Anti-Aircraft Support Effect & Anti-Aircraft Range on the Blueprint screen, with the combat performance unchanged.
Adjusted the Anti-Aircraft Range description to "Can counterattack the enemy aerial targets that invade the position where the ship is located" from "Can counterattack the aerial targets that attack you." Adjusted the Anti-Aircraft Support effect description to "Can provide anti-aircraft support to all friendly targets in your formation" from "Can provide anti-aircraft support to all friendly ships."
5. Fixed an issue where some ships' combat role descriptions displayed on the Blueprint screen were inaccurate, with the combat performance unchanged.
Ships involved are the Carilion - Frigate - Special Type, Eris - Light High-Speed Destroyer - Cannon Type, NOMA 330 - High-Speed Armed Survey Ship - High-Speed Type (TE), Spear of Uranus - Heavy Battlecruiser - Ultra Type, Chimera - Heavy Cruiser - Ballistic Type, Chimera - Heavy Cruiser - Heavy Cannon Type, and Chimera - Heavy Cruiser - Defensive Type.
6. Fixed an issue where the aircraft without full HP in the Base was not displayed as the "Repairing" status.