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About the Aircraft Target Selection Issue Fix

2021-11-09

Hi explorers,

As a significant combat unit in Infinite Lagrange, aircraft plays a vital role in fleet-to-fleet battles. We've paid much attention to the combat performance of aircraft. In recent tests and analysis of in-game data, we've found issues with the target-selection mechanism of aircraft that affected their current performance.

 

1. When located in the same position as its carrier, an aircraft couldn't be attacked, which granted some aircraft additional survival time in combat.

Once the issue has been fixed, aircraft can only evade attacks by staying in the hangar. They can be targeted and attacked when fighting outside the hangar. The fix will take effect after the update on Nov 10.

 

2. When an aircraft was targeted by an anti-aircraft weapon, it would still be attacked even after it returned to the hangar, which affected the survival time of some aircraft.

Once the issue has been fixed, aircraft will be out of the firing range of anti-aircraft weapons upon returning to the hangar, forcing the anti-aircraft weapons to re-select targets. The fix will take effect after the update on Nov 10.

 

3. The units intended for prioritizing attacks on aircraft will target ships as their attack priority at the beginning of battles since there are no aircraft on the battlefield to be locked onto. They will not prioritize aircraft until the next round of attacks. It goes against our original intention of making them prioritize aerial targets. We will optimize the combat mechanism to make these perform their roles of prioritizing attacks on aerial targets. The fix will take effect after the update on Nov 17. For details, see the patch notes.

 

Thank you all for your support. We will keep working on bringing more fun to the combat mechanism and maintaining in-game balance to provide you with a better gaming experience.