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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Update Announcement(2021/11/10)

2021-11-09

Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/11/10 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

 

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The updates are as follows:

 

Adjustments for all star systems:
1. Adjustments on the weapon Attack Priority of some ships:
1) Adjustments on the Attack Priority of some airborne combat cannons.
Adjusted the Attack Priority of some airborne combat cannons to prioritizing fighters/corvettes/destroyers/frigates from prioritizing fighters/destroyers/frigates.
Weapons involved: SG-530D Airborne Cannon of the SC002 - Quantum Scout, BG-330D Airborne Combat Cannon of the Sandrake - Atmospheric Interceptor, MK1.5-J/CG-430D "Thunderbolt" Airborne Cannon of the Balancer Anderson SC020 - Scout, CG-130D Airborne Cannon of the Vitas A021 - Heavy Attacker, MK1-AG-335D "Cross" Airborne Combat Cannon of the Spore A404 - Light Fighter, FG-232B/D Airborne Counter Cannon of the A101 the Rational - Combat Attacker, MK1-AG-335D "Cross" Airborne Combat Cannon of the Janbiya Aer410 - Assault Attacker, and MK3-AG-350D "Cross" Airborne Combat Cannon of the Mistral - Combat Attacker.
Developer Comment: An airborne combat cannon is usually used in aircraft-to-aircraft battles. After the adjustments, the Attack Priority of the related weapons will be more in line with their roles.

 

2) Adjustments on the Attack Priority of some torpedo launching weapons:
Adjusted the Attack Priority of the CT-4-240A "Roland Iron Dwarf K" Quad-Fire Torpedo Launcher of the Winged Hussar - Integrated Missile Destroyer to prioritizing frigates and destroyers from prioritizing aircraft.

 

2. Optimized the descriptions of the enhancement options for some ships' weapon systems, with their combat performance unchanged.
Enhancement options involved: "Hangar Armor Enhancement" and "Navigational Computer Enhancement."

 

3. Optimized the way to remove reinforcing ships from the fleets that received reinforcements after returning to the Base.
Ships serving as reinforcements will be removed from the reinforced fleet upon returning to the Base so that the latter can be restored to its initial fleet line-up.

 

4. Optimized the info display of the ships' survivability in the battle report.

 

5. Added the view from the UAVs for XenoStinger in the fleet sailing scenario.

 

6. Adjusted the rewards for completing some quests issued by Space Cities.

 

New features and adjustments for some star systems:
1. Adjusted the difficulty of defeating city defense fleets in some star systems:
Star systems involved: target star systems of the Node Recovery Agreement and those of the Trojite Crystal Collection Agreement.

 

2. Added a new district "Pioneers Industrial Park" for the City of Antontas in the hub star system.

 

3. Optimized the map of the City of Antontas in the hub star system.

 

4. Optimized the animation effects when entering a new star system after signing the Trojite Crystal Collection Agreement and during the star system development rating.

 

5. Optimized the save mode of the system mail during star system relocation.

 

Bug Fixes:
1. Fixed an issue where the preview enhancement effects of the enhancement options for some armor systems were inconsistent with the actual effects, with their combat performance unchanged.
Ships involved: the enhancement option "Armor Rigidity Enhancement" for the Reinforced Armor System of the Ruby - Heavy Defensive Frigate, and the enhancement options "Armor Energy Coating," "Energy Neutralization Device," "Armor Rigidity Enhancement," and "Armor Hardening Process" for the Armor System of the Chimera - Defensive Cruiser.
2. Fixed an issue where an aircraft couldn't be locked on correctly when located in the same position as its carrier on the battlefield.
3. Fixed an issue where your aircraft could still be attacked by enemy aircraft while in the hangar.
4. Fixed an issue where the Evasion bonus effect intended for the XAT-1000 Aircraft Communications System of the Tundra - Aircraft Destroyer took effect on the wrong target. The actual effect will be consistent with the description after the fix.
5. Fixed an issue where the enhancement option "Enhance Repair Materials" failed to take effect properly on the Integrated Damage Control System of the Spear of Uranus - Heavy Battlecruiser.
6. Fixed an issue where the version numbers of the blueprints of the ships as reinforcements were displayed wrongly in the battle report.
7. Fixed an issue where you couldn't jump to the corresponding channel after selecting a channel to make in-game sharing.