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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace

Update Announcement(2021/10/20)

2021-10-19

Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/10/20 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

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The updates are as follows:
1. Game Balance Adjustments:
1) Adjusted the anti-aircraft support range of the Sandrake - Atmospheric Interceptor - Dual-Purpose Type to "Can lock onto any aerial targets on the battlefield" from "Can provide anti-aircraft support to all friendly ships."

 

2) Adjusted the anti-aircraft support range of the Spore A404 - Light Fighter - Anti-Aircraft Type to "Can provide anti-aircraft support to all friendly ships" from "Can lock onto any aerial targets on the battlefield."

 

3) Adjusted the Attack Priority of the BT-2-310D Torpedo Bombardment System of the Bullfrog - Dual-Purpose Bomber - Siege Type from prioritizing buildings to prioritizing super capital ships. Adjusted the enhancement option "Dodge Damage" for the Airborne Bombardment System of the Bullfrog - Dual-Purpose Bomber - Siege Type to "Concentrated Attacks" and its brought effect to "Prioritizes attacks on super capital ships, increases Attacks Per Round by 2, Attack Duration by 30%, and Cooldown by 30% every 30s for 40s." from "When attacked by enemy aircraft, it gives up its target and retreats to its carrier for 40s. Cooldown: 20s."

 

4) Added fighters to the Attack Priority of the BP-X50T/D "Azure Watcher" Experimental Charged Short-Range Pulse Cannon of the Strix A100 - Joint Attacker - Anti-Ship Type and adjusted the weapon's performance description to make it consistent with the new Attack Priority. Adjusted the enhancement option "Rapid-Fire on Corvettes" for the Charged Pulse Cannon System of the Strix A100 - Joint Attacker - Anti-Ship Type to "Rapid-Fire" and its brought effect to "Prioritizes attacks on frigates and destroyers, reduces Attack Duration by 50%, and increases Cooldown by 30% every 45s for 35s." from "When the target is a corvette, it reduces Attack Duration by 50%."

 

5) Adjusted the Attack Priority of the L-CM-178C/D "Roland Dart" Guided Attack System of the Vitas A021 - Heavy Attacker - Anti-Ship Type to prioritizing battlecruisers, carriers, cruisers, destroyers, and frigates from prioritizing destroyers and frigates. Adjusted the enhancement option "Key Targets" for the Precision Strike System of the Vitas A021 - Heavy Attacker - Anti-Ship Type to "Precision Strike" and its brought effect to "Prioritizes attacks on super capital ships and increases the Extra Damage against the target's weapon systems by 60% every 30s for 30s." from "When the enemy fleet includes battlecruisers, it prioritizes attacks on these targets and increases Damage by 25%."

 

6) Removed the effects of Anti-Aircraft Support and Anti-Aircraft Support and Attack Against Primary Weapon from the MK1-AG-335D "Cross" Airborne Combat Cannon of the Janbiya Aer410 - Assault Attacker - Anti-Ship Type and added the Attack Against Primary Weapon effect to its AM-210D Airborne Missile Launcher. Adjusted the enhancement option "Pursue Targets" for the Gun/Missile Attack System of the Janbiya Aer410 - Assault Attacker - Anti-Ship Type to "Precision Strike" and its brought effect to "The primary weapon in the system has a 15% chance to deal Crit Damage to the enemy target every 35s for 35s." from "When the target's HP falls below 20%, it increases attack chances in a single round by 1 and reduces Attack Interval by 40%."

 

7) Adjusted the enhancement option "Prioritize Dogfights" for the Assault Cannon System of the B192 Newland - Heavy Attacker - Multi-Role Type to "Precision Strike" and its brought effect to "Prioritizes attacks on super capital ships and increases the Extra Damage against the target's weapon systems by 60% every 40s for 40s." from "When attacked by enemy aircraft, increases Attack Duration by 50% and the Hit Rate of secondary weapons in the system by 35% for 40s. Cooldown: 20s."

 

8) Attack Priority Adjustments on the weapons of the Quaoar - Railgun Destroyer - Railgun Type: Adjusted the Attack Priority of the AR-2380C Bow-Mounted Railgun to prioritizing battlecruisers, carriers, cruisers, and destroyers, and frigates from prioritizing destroyers and frigates, and that of the AR-1125A Railgun Turret to prioritizing destroyers, frigates, corvettes, and fighters from prioritizing battlecruisers and cruisers.

 

9) Added the enhancement option "All Ships Focus Fire" for the "Fortress" Battery System of the Aldabra - Heavy Cannon Destroyer - Generic Type, with its brought effect being "Syncs all weapons in the system to focus fire on one single target and reduces Cooldown by 80% every 90s for 10s."

 

10) Adjusted the number of Tech Points required for spending on the enhancement option "Warp Drive Enhancement" for the weapon system of the X20 - Large Utility Ship to 5 from 6.Corresponding Tech Points will be retrieved

 

11) Adjusted the Attack Priority of some generic light cannons to prioritizing destroyers and frigates from prioritizing fighters and corvettes. Weapons involved are:
FG300-SG-1150 Ultra Rapid-Fire Generic Battery of the FG300 - Multi-Role Frigate - Multi-Role Type
CG-1118A Rapid-Fire Battery of the Carilion - Frigate - Recon Type
AG-1156 "Eris" Generic Cannon of the Eris - Light High-Speed Destroyer - Cannon Type
AC721-SG-2275C Ultra Dual-Cannon Assault Battery of the AC721 - Heavy Logistics Destroyer - Generic Type

 

2. Optimized the info display in the battle report:
You can check the details of your ships' System Damage against targets, Damaged Received, and Buff/Debuff effects in combat by tapping on their pictures in the battle report.

 

3. Adjusted the difficulty of defeating the fleets of Privateers and Galactic Factions once you have signed the Trojite Crystal Collection Agreement.

 

4. Optimized the display effect of Firepower Stats in the Basic Stats of blueprints.
The blueprints of ships capable of carrying aircraft will prioritize displaying ships' aircraft-carrying capabilities.

 

5. Optimized the animation on the login screen.

 

6. Added new quests issued by Space Cities.

 

Bug Fixes:
1. Fixed the effect descriptions of the enhancement options "Ship Charging Stance," "Ship Evasion Stance," "Target Confirmation," "Anti-Aircraft Support," "Prioritize Targets," "Emergency Repairs," "Overdrive," "Sustained Output Enhancement," "Sustained Output Enhancement," "Sympathetic Detonation," "Reactive Explosive Warhead," "Precision Aiming," "Active Anti-Missile Interception," "Attack Flash Warning," "Guidance Detection Jamming," "Visual Signal Camouflage," "Counter-Attack Info Gathering" and "Prioritize Dogfights," with their actual effects unchanged.
2. Fixed the performance description of the AM-2x138 Rocket Tower of the Mare Nubium - Light Landing Ship - Assault Type to make it consistent with the displayed Attack Priority, with its combat performance unchanged.
3. Revised the effect description of the AS-50X Light Frontal Armor of the Ruby - Heavy Frigate - Defensive Type to "Reduces ship Evasion by 10%," with its combat performance unchanged.
4. Revised the effect description of the ASX-130 Additional Armor of the ST59 - Defensive Battlecruiser - Ultra Type to "Reduces ship Evasion by 10%," with its combat performance unchanged.
5. Fixed an issue that caused the display of duplicate "Warning Systems" of the Light Cone - Multi-Role Missile Cruiser after being enhanced.
6. Fixed an issue where the number of aircraft didn't display in the statistics of fleets in the Base.
7. Fixed an issue where you returned to the incorrect screen after exiting the Dawn Financial Plan screen.
8. Fixed an issue where the enhancement effects for blueprints were not removed properly after the corresponding enhancement options being reset.
9. Fixed an issue that caused the incorrect display of the entrusting party names.
10. Fixed the incorrect descriptions in the Tips of the Hub Star System Relocation.