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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Update Announcement(2021/09/29)

2021-09-28

Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/9/29 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

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The updates are as follows:
1. Proxima Centauri Day Event:
Prior to the discovery of Lagrange points, warp drives can only propel a ship at a speed reaching one-tenth of that of light. The exploration journey back then was very hard. According to records, it took 60 years to complete the 4-light-year journey to Proxima Centauri by engaging warp drives for the first time.
In memory of the first batch of fearless pioneers, the arrival day is celebrated as "Proxima Centauri Day," with their exploration spirit lived on for generations to come.
After the maintenance ends, the Proxima Centauri Day event will open from Sep 29 to Oct 5, during which you can obtain a reward every day by logging in. Besides, the livery "Journey to Fearless" is on sale for a limited time during the event.

 

2. Game Balance Adjustments:
1) Adjusted the Attack Duration of the MK2-AT-8-700 "Supernova – White K" Cluster Torpedo of the Callisto - Cluster Torpedo Raid Ship to 16s from 12s, its Anti-Ship Firepower to 14,000/min from 15,272/min, and the HP of the primary weapon system to 5,000 from 7,000.
2) Adjusted the Attack Duration of the MK2-AT-8-820A "Supernova – White K" Anti-Ship Torpedo of the Callisto - Heavy Torpedo Raid Ship to 16s from 12s, its Anti-Ship Firepower to 17,454/min from 19,200/min, and the HP of the primary weapon system to 5,000 from 7,000.
3) Adjusted the effect brought by the enhancement option "Heavy Ammo" for the primary weapon system of the Callisto - Heavy UAV Cruiser and Light Cone - Offensive Missile Cruiser to "When the target is a cruiser, it increases Damage by 60% and Attack Duration by 30% for 30s. Cooldown: 30s." from "When the target is a cruiser, it increases Damage by 60% and Attack Duration by 30%." This enhancement option will be reset, and all Tech Points spent on it will be retrieved.
4) Adjusted the Damage Per Hit of the BM-4x147D Assault Missile Launcher of the RedBeast 7-13 - Missile Corvette to 220 from 250 and its Anti-Ship Firepower to 2,640/min from 3,000/min.
5) Adjusted the Attack Interval of the MK1-JM-3x300A/D "Starfire" Missile Launching System of the CV-M011 - Heavy Missile Corvette to 12s from 15s and its Anti-Ship Firepower to 2,400/min from 2,133/min.
6) Adjusted the Damage Per Hit by the CT-4-450D "Beehive" Torpedo Launching System of the Cellular Defender - Heavy Torpedo Corvette to 350 from 300 and its Anti-Ship Firepower to 4,200/min from 3,600/min.
7) Adjusted the Attack Interval of the MKX-CM-2x168D "Storm" Missile Launching System of the Void Elfin - Stealth Missile Corvette to 5s from 6s and its Anti-Ship Firepower to 3,200/min from 2,800/min.
8) Adjusted the module effect of the BSY-5000 Large Docking Jetty of the Solar Whale - Armed Tactical Carrier to "Aircraft returning to all hangars recover 10% HP."
9) Replaced the "CG-1105B Generic Cannon" with the "AG-1105B Generic Cannon" for the Eternal Storm - Attack Battlecruiser, and adjusted its Anti-Aircraft Firepower to 3600/min from 2400/min. Replaced the "Electronic Jamming System" with the "Energy Compensation Armor System" and its "XSK-220 Experimental Field Camouflage System" with the "RIR-220 Experimental Energy Compensation Armor" whose module effects are "Reduces the Damage taken from energy weapon attacks by 15%, reduces the Damage taken from projectile weapon attacks by 15%, and reduces Crit Damage received by 30%. Adjusted the enhancement options for this weapon system to "Energy Neutralization Device" and "Critical-System Anti-Blast Enhancement." The enhancement options for the previous additional weapon system will be reset, and all Tech Points spent on them will be retrieved.
10) Adjusted the Survival rating for the Carilion - Special Frigate to "S" from "A" with its combat performance unchanged.
11) Adjusted the Anti-Aircraft rating for the Constantine the Great - Multi-Role Battlecruiser to "None to A" from "B to A" with its combat performance unchanged.
12) Adjusted the effect brought by the enhancement option "Armor Rigidity Enhancement" for the armor system of the NOMA 330 - High-Speed Armed Survey Ship (TE) to "Increases Physical Resistance by 3."

 

3. Optimized the performance description for some blueprints:
Added info display of Attack Duration per round for some weapon systems.
Optimized the primary firepower display of Anti-Ship, Anti-Aircraft, or Siege Firepower for weapon systems.
Optimized the description of Attack Interval.

 

4. Opened new street areas in the Pioneers Port of the City of Antontas in the hub star system.

 

5. Added new quests issued by Space Cities.

 

Bug Fixes:
1. Fixed an issue where fleets couldn't properly complete some quests after being deployed to the destination.


2. Fixed an issue where the stats of the firepower provided by some siege/anti-aircraft UAVs was displayed incorrectly, with their combat performance unchanged.


3. Fixed an issue that caused the display of the anti-aircraft support range for some weapons with no anti-aircraft support capabilities, with their actual performance unchanged.


4. Revised the model label for the Carilion - Special Frigate to "Special Type" from "Anti-Aircraft Type," with its combat performance unchanged.


5. Fixed the description of the enhancement option "Active Anti-Missile Interception" for the Light Cone - Area-Denial Anti-Aircraft Cruiser, with its combat performance unchanged.


6. Fixed an issue that caused the incorrect weapon module name of the "NT-1 Military UAV" for the Eternal Storm - Attack Battlecruiser, with its actual effect unchanged.