2021-09-22
Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/9/23 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.
Follow us on social media:
Facebook
https://www.facebook.com/infinite.lagrange/
Discord
https://discord.com/invite/infinitelagrange
The updates are as follows:
1. Optimized the performance description for some blueprints:
Added a new attribute "Damage Frequency" for ion cannons, which represents the number of times an ion weapon causes damage in a single attack.
Optimized the performance description of the BP-X50T/D "Azure Watcher" Experimental Charged Short-Range Pulse Cannon of the Strix A100 - Joint Attacker.
Optimized the display of the Anti-Aircraft Support Range for weapon systems.
Optimized the display of the "Duration" attribute for energy weapons by adding a unit "second."
2. Optimized the display of ship info in the tactical view:
You can check the strategies and skills used in combat and the status of ships in Evasion mode on the fleet formation panel.
3. Optimized the alert of Galactic Faction and Privateer Fleet operations in the Galactic Event chapters "Privateers' Secret Meeting" and "Rising Storms."
4. Added new quests issued by Space Cities.
Bug Fixes:
1. Fixed an issue where the damage caused by an aircraft was counted to its carrier, with the aircraft's combat performance unchanged.
2. Fixed an issue where the related attributes of the previous weapon system were wrongly counted to the displayed firepower stats of a super capital ship after switching a new weapon system for it, with the ship's combat performance unchanged.
3. Fixed an issue that caused the invalid NT UAV Anti-Aircraft System of the Eternal Storm - Attack Battlecruiser.
4. Fixed an issue where some aircraft, including the CV-II003 - Light Corvette, RedBeast 7-13 - Missile Corvette, and Nebula Chaser - Pulsar Corvette, couldn't attack enemy aircraft properly.
5. Fixed an issue where the ship HP, Cruising Speed, and Warp Speed didn't display correctly on the corresponding Armor Systems/Propulsion Systems, with these systems' actual performance unchanged.
6. Fixed an issue where the enhancement effects for Armor, Energy Shield, Cruising Speed, Warp Speed, and ship HP couldn't display correctly on some Armor Systems/Propulsion Systems, with these system's actual performance unchanged.