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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Update Announcement(2021/09/15)

2021-09-14

Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/9/15 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

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The updates are as follows:

1. Added effect descriptions for weapon systems on the Blueprint screen:

Added effect descriptions of Crit, Interception Capability, Attack Against Primary Weapon for some weapon modules.

Adjusted the info display of Engineering Stats on the Utility Ship Blueprint screen.

 

2. Optimized function descriptions in some blueprints:

Optimized the descriptions of "attack subsystems" for some weapon modules by changing them into those similar to "attack the target's primary weapon system" to make them consistent with the actual effects.

Optimized the effect description of the enhancement option "Weak Point Attacks" for some weapon systems by changing it into "When the target is a battlecruiser, it gains a 35% chance to attack its primary weapon system," with the actual effect unchanged.

Optimized the performance descriptions for some weapons with anti-aircraft and support capabilities and added the function descriptions of the Anti-Aircraft Range.

Optimized the performance introduction of some weapon systems that can carry surveillance UAVs, spotter UAVs, and info UAVs and added the function descriptions of these UAVs.

 

3. Added a filter selection feature when sharing screenshots.

 

4. Optimized the animation effects for engines when ships were engaging warp drive.

 

5. Added new quests issued by Space Cities.

 

Bug Fixes:

1. Fixed an issue where the "CP-120 Anti-Missile Pulse Array" of the Constantine the Great - Multi-Role Battlecruiser failed to properly intercept missiles.

2. Fixed the misplaced description of the combat role of the Solar Whale - Armed Tactical Carrier by removing its "Post-Battle Repair" label.

3. Fixed an issue where the AC721 - Heavy Missile Destroyer's weapon module "SM-4x40B Anti-Aircraft Missile Silo" failed to properly attack aerial targets.

4. Fixed an issue where the Expanse map couldn't be zoomed in/out properly after checking the areas within the Union's jurisdiction.

5. Fixed an issue that caused the incorrect prompt message when a fleet to be reinforced was in an impassable area.

6. Fixed an issue that caused the incorrect calculation of mining efficiency when a mining fleet containing more than one utility ship.

7. Fixed an issue that caused the incorrect prompt message when selecting utility fleets in working status in the fleet list.

8. Fixed an issue that caused the incorrect status display of quests in the No Strength Without Unity event.

9. Fixed an issue that caused the incorrect prompt message when the utility ships affiliated to the Intermediate/Advanced Mining Platforms exceeded their mining limit.

10. Fixed an issue where the fleets meeting the requirements for passage couldn't pass through some Space Radiation Belts and Scattered Asteroid Belts.