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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Update Announcement(2021/09/01)

2021-08-31

Dear Commander,
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/9/01 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

 

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The updates are as follows:
1. Adjusted the warp drive rules for fleets:
After adjustments, whether a fleet can engage warp drive will be only related to the status of its target Operation. If canceling its previously affiliated Operation after it engages warp drive, it will still warp to its target Operation Area. If canceling its previously affiliated Operation before it engages warp drive, it will sail at Cruising Speed toward its target Operation Area.

 

2. Adjusted the rejoining Union Cooldown during the first phase of star system exploration:
You will have a 30-min Cooldown on rejoining a Union within 48 hours once entering a star system in the 1st-phase-project of the Dawn Accord.
When it is more than 48h, the Cooldown will increase to 24h.

 

3. Adjusted the line-up of city defense fleets:
After adjustments, the ship combinations of city defense fleets located in the radiation areas will be changed into one that can pass through their surroundings with the fleet level unchanged.
Only available on the newly launched servers after the maintenance ends.

 

4. Game balance adjustments:
1) Enhancement Effect Adjustments on the Corvette Maintenance System of the CAS066 - Aircraft Cruiser:
Adjusted the 2 same enhancement options "Aircraft Emergency Repair" to "Armor Anti-Blast Enhancement" and "Battlefield Radar Enhancement" respectively.
After adjustments, the Tech Points spent on the corresponding enhancement options will be retrieved.

 

5. Added new quests issued by Space Cities.

 

Bug Fixes:
1. Fixed a bug where the unit number was calculated wrong in calculating the effect generated by the additional storage module.
Adjusted the additional storage capacity provided by the "W-100 Cargo Warehouse" of the AC721 - Heavy Missile Destroyer and AC721 - Heavy Dual-Purpose Assault Ship to 1,500 with the total storage capacity of ships unchanged.
Adjusted the additional storage capacity provided by the "W-100 Cargo Warehouse" of the AC721 - Heavy Logistics Destroyer to 1,500, and the total storage capacity of the ship to 18,000 from 15,000.

 

2. Fixed the misplaced description for the weapon system enhancement option "Full Firepower."
The "Ashes of Eris" Heavy Cannon of the Eris I - Heavy Cannon Destroyer and non-primary weapons of the "Quaoar - Railgun Destroyer" should not benefit from this enhancement option. The ship's actual strength in combat remains unchanged after the adjustment.

 

3. Fixed a bug where some of your Exploration Campaign quests failed because targets were defeated by other explorers.
The newly issued quests will no longer be considered "failed" when their Privateer targets are defeated by other explorers. Instead, new quest targets will be refreshed at the previous location after a while.

 

4. Fixed a bug where the number of corvettes carried by the "Corvette Loading System" of the CV3000 - High-Speed Carrier displayed incorrectly.

 

5. Fixed a bug that caused fleets to be stuck en route.