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Build an Army: Discover endless possibilities of fleet makeup■ Fleet battles:On an unprecedented scale.■ Forge Alliance: Together We Conquer the Galaxy ■Players Combat: The best stage for the ambitious.■ Customize Ships: Access full modification capacity.■ Intersteller Travel: The Secrets Hunt to the Ruins■ Interact with factions:Fleets Trading,Combat or Collabration■ Unveil Lore: Reveal histories between factions.■ Mining Resources: To the very edges of the universe■ Develop the science power from numerous routes.■ Upgrade the base: construct your own airspace
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Update Announcement(2021/08/04)

2021-08-03

Dear Commander
To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/8/04 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

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The updates are as follows:


1. New docking points have been found in the Lagrange Network:
During the first phase of star system exploration, a brand new type of docking point has been discovered. After docking your Base to one of these docking points, you will get the temporary authorization of the corresponding blueprint, with which you can build ships.
Fighter Research Center: A101 the Rational - Combat Attacker (TE)
Corvette Research Center: Wildfire - Torpedo Corvette (TE)
Sacrum Chu Imperium Destroyer Research Center: Helios - Cannon Assault Ship (TE)
Carrier Research Center: CV3000 - High-Speed Carrier (TE)
This docking point relevant feature will only be available on the newly launched servers after the maintenance ends.

 

Besides the docking points discovered during the first phase, you will also find the following docking points in Phase II of star system exploration:
Spaceflight Technology Research Center: NOMA 330 - High-Speed Armed Survey Ship (TE)
Ion Weapon Research Center: AC721 - Heavy Ion Cannon Destroyer (TE)
Sacrum Chu Imperium Cruiser Research Center: Star Sweeper - Ion Cannon Cruiser (TE)
This docking point relevant feature will only be available on the servers launched after 00:00 (UTC) on 8/8/2021.

 

Developer Comment: Adding docking points of more variety on the Expanse map can enrich the gaming experience and provide more strategies for ship combinations.

 

2. Added new Galactic Event chapters:
Added chapters "Privateers' Secret Meeting," "Trade Route,"  and "Cooperation and Trust" before the chapter "Reserve Strategic Resources."
Privateers' Secret Meeting
Once this chapter has been unlocked:Privateer Fleets begin to attack Space Cities.
Chapter Objective: Destroy 50 Lv.1 and above Privateer Fleets system-wide

 

Trade Route
Chapter Objective: Dispatch fleets to liaise with 50 Trading Posts system-wide

 

Cooperation and Trust
Chapter Objective: Complete 5,000 quests issued by Galactic Factions system-wide

 

Added a chapter "A Tall Tree Catches the Wind" before the chapter "Mass Object Experiment":
Once this chapter has been unlocked, Galactic Factions become Hostile to your Union and automatically attack their nearby hostile cities.
Chapter Objective: Capture all Lv.6 cities system-wide

 

After adjustments, the chapter progress of the current star system remains unchanged. If the newly added chapter is before the current Galactic Event chapter,  its status will be set as completed.

 

3. Added a server-opening event "Exploration Campaign":
You can get event rewards for completing daily quests issued by the Antonios Consortium. This event will be available on the newly launched servers after the maintenance ends.

 

4. Adjustments on the Spear of Uranus:
Reduced the metals, crystals, and deuterium required for its construction to 185,870/49,430/24,440 from 213,480/67,430/30,730 and its building time to 46,450s from 57,690s.
Adjusted the "BM-32X250 Generic Missile Launcher Array" to "BM-12x250Generic Missile Launcher Array," its Attacks Per Round to 12 from 32, and its damage output duration per round of attack to 12s from 32s.

 

Moved its "Minecart" Projectile Launching Array to the additional weapon system list (list B) from the default one.
List B after adjustments: "Minecart" Projectile Launching Array (B1),  Corvette Dock (B2), and Integrated Damage Control System (B3)
A substitute option for the additional weapon system, the "Minecart" Projectile Launching Array, will be unlocked for the Spear of Uranus blueprint that has already been acquired. The adjustment status of its weapon modules will remain unchanged.
A substitute option for the additional weapon system, the "Minecart" Projectile Launching Array, will be unlocked for the Spear of Uranus blueprint that has already been equipped with the Corvette Dock or Integrated Damage Control System. The adjustment status of its weapon modules will remain unchanged.
Tech Points spent on enhancing the "Minecart" Projectile Launching Array will all be retrieved.

 

5. Adjusted the time required for Tech Point research.
Optimized the animation effects of Tech Point research.
Increased the time required for the research of Tech Points for Cruisers to 3h from 1h.
Increased the time required for the research of Tech Points for Battlecruisers to 6h from 1h.
Increased the time required for the research of Tech Points for Carriers to 6h from 1h.

 

6. Adjusted the line-up of Privateer Fleets:
You should be careful when encountering these new ships developed by Privateers: XT-8 - Dual-Purpose Landing Ship, XT-8 - Armed Missile Survey Ship, XT-10 - Torpedo Destroyer, XT-20 - Escort Cruiser, XT-20 - Aircraft Cruiser, XT-20 - Auxiliary Cruiser, and Indefatigable - Missile Battlecruiser.

 

7. Weapon System Enhancement Option Adjustments for Some Ships:

 

Adjusted the enhancement option "Weak Point Detection Enhancement" for the Charged Pulse Cannon System of the Strix A100 - Joint Attacker to "Sympathetic Detonation."
Adjusted the enhancement option "Explosive Ammo Enhancement" for the Plasma Bombardment System of the Vitas-B010 - Bomber to "Sympathetic Detonation."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the Gun/Missile Attack System of the Janbiya Aer410 - Assault Attacker to "Reactive Explosive Warhead."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the Assault Missile System of the RedBeast 7-13 - Missile Corvette to "Reactive Explosive Warhead."
Adjusted the enhancement option "Explosive Ammo Enhancement" for the Airborne Weapon System of the Nebula Chaser - Heavy Corvette to "Reactive Explosive Warhead."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the Airborne Weapon System of the Nebula Chaser - Pulsar Corvette to "Sympathetic Detonation."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the "Storm" MK0.1 Missile System of the Void Elfin - Stealth Missile Corvette to "Reactive Explosive Warhead."
Adjusted the enhancement option "Explosive Ammo Enhancement" for the "Eternal Polaris" Mk I-B Projectile Launching System of the Mare Serenitatis - Anti-Aircraft Frigate to "Reactive Explosive Warhead."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the "Storm" Missile System of the Winged Hussar - Integrated Missile Destroyer to "Reactive Explosive Warhead."
Adjusted the enhancement option "Weak Point Detection Enhancement" for the "Eternal Polaris" Projectile Launching System of the Quaoar - Torpedo Destroyer to "Reactive Explosive Warhead."
Adjusted the enhancement option "Explosive Ammo Enhancement" for the "Gamma Storm" Projectile Weapon System of the Constantine the Great - Multi-Role Battlecruiser to "Reactive Explosive Warhead." This adjustment also applies to its substitute option.

 

Developer Comment: After adjustments, the Crit Damage of the above ships' weapons will be increased.

 

8. Added new quests issued by Space Cities

 

Bug Fix:
1. Fixed a bug where fleets would participate in battles while on their way to execute the Reinforce command.