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Update Announcement(2021/4/28)

2021-04-27

  

   Dear Commander:

To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/4/28 7:00 (UTC) and will take approximately 1h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

The updates are as follows:

1. Game Balance Adjustments:

B192 Newland - Heavy Attacker

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Assault Cannon System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Silent Assassin - Armored Corvette

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Rapid-Fire Cannon System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

CV-M011 - Heavy Cannon Corvette

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Cannon Attack System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its Cannon Attack System has been changed to "Aiming Mechanism Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Mare Tranquillitatis - Pulse Cannon Frigate

Weapon System Enhancement: The enhancement option "Firing Assistance Enhancement" for its Defensive Pulse Cannon System has been changed to "Anti-Aircraft Radar Enhancement"

Previous Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

New Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

Weapon System Enhancement: The enhancement option "Aiming Mechanism Enhancement" for its Defensive Pulse Cannon System has been changed to "Fast Target Analysis Enhancement"

Previous Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

New Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

 

Mare Serenitatis - Missile Frigate

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its "Eternal Polaris" Mk I-A2 Projectile Launching System has been changed to "Aiming Mechanism Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Mare Serenitatis - Anti-Aircraft Frigate

Weapon System Enhancement: The enhancement option "Siege Ammo Enhancement" for its "Eternal Polaris" Mk I-B Projectile Launching System has been changed to "Ammo Flexibility"

Previous Effect: "Increases the Siege Damage of aircraft/UAVs in the hangar by 15%"

New Effect: "Reduces the chance of all missiles being intercepted by 30%"

 

Reliat - Tactical Torpedo Frigate

Weapon System Enhancement: The enhancement option "Prioritize Targets" for its Anti-Ship Torpedo System has been changed to "Key Targets"

Previous Effect: "When the target is a battlecruiser, it gains a 35% chance to attack its subsystems."

New Effect: "When the enemy fleet includes battlecruisers, it prioritizes attacks on these targets and increases Damage by 25%."

 

Winged Hussar - Area-Denial Anti-Aircraft Destroyer

Weapon System Enhancement: Its AS-73 "Chainmail" Reinforced Armor has been changed to "AS-72 Reinforced Armor," and its Damage Resistance provided by armor has been reduced to 30 from 50.

 

Eris I - Light Rapid-Fire Cannon Destroyer

Weapon System Enhancement: The enhancement option "Anti-Aircraft Support" for its "Eternal Polaris" Mk I-B Projectile Launching System has been changed to "Focus Cannon Fire"

Previous Effect: "Locks onto nearby enemy aircraft and launches attacks, increasing the Hit Rate by 40% every 30s for 25s."

New Effect: "Syncs all cannon weapons with this weapon system and reduces Cooldown by 80% every 90s for 8s."

 

Eris I - Armored Destroyer

Weapon System Enhancement: A new enhancement option "Anti-Aircraft Support" has been added for its "Eris" Generic Battery System

New Effect: "Locks onto nearby enemy aircraft and launches attacks, increasing the Hit Rate by 40% every 30s for 25s."

Armor System: Its AS-70 Medium Reinforced Armor has been changed to AS-72 Reinforced Armor, and its Damage Resistance provided by armor has been reduced to 30 from 50.

 

CAS066 - Generic Cruiser

Resource Costs for Shipbuilding: Metal, crystal, and deuterium costs have been adjusted to 62,130/7,340/2,410 from 57,750/7,000/2,260.

Construction Time: Increased to 9,890s from 9,310s

HP: Increased to 49,480 from 45,050

Armor System: Its "AC-80 Reinforced Heavy Armor" has been changed to "AC-60 Generic Heavy Armor," and its Damage Resistance provided by armor has been reduced to 50 from 70.

 

KCCPV2.0 - Light Pulse Attack Cruiser

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Rapid-Fire Pulse Cannon System has been changed to "Large Target Correction"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against cruisers by 15%"

 

Chimera - Heavy Cruiser

Armor System: Its Damage Resistance provided by the "AS-110 Reinforced Heavy Armor" has been reduced to 80 from 120

 

Chimera - Cannon Cruiser

Armor System: Its Damage Resistance provided by the "AS-110 Reinforced Heavy Armor" has been reduced to 80 from 120

 

Chimera - Defensive Cruiser

Armor System: Its Damage Resistance provided by the "AS-110 Reinforced Heavy Armor" and the "ASM-160X Additional Reinforced Armor" have been reduced to 80 and 50 from 120 and 80 respectively.

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Assault Cannon System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Callisto - Cluster Torpedo Raid Ship

Armor System: Its "AC-60 Generic Heavy Armor" has been changed to "AC-55 Medium Reinforced Armor," and its Damage Resistance provided by armor has been reduced to 40 from 50.

 

Callisto - Heavy Torpedo Raid Ship

Armor System: Its "AC-60 Generic Heavy Armor" has been changed to "AC-55 Medium Reinforced Armor," and its Damage Resistance provided by armor has been reduced to 40 from 50.

 

Callisto - Heavy UAV Cruiser

Armor System: Its "AC-60 Generic Heavy Armor" has been changed to "AC-55 Medium Reinforced Armor," and its Damage Resistance provided by armor has been reduced to 40 from 50.

 

Io - Assault Ion Cannon Cruiser

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its Generic Missile Launching System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Io - High-Speed Ion Cannon Cruiser

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its Anti-Ship Missile Launching System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

Io - Assault Ion Cannon Cruiser

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its Generic Missile Launching System has been changed to "Firing Assistance Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

 

ST59 - Defensive Battlecruiser

Weapon System Enhancement: The enhancement option "Anti-Aircraft Radar Enhancement" for its Integrated Projectile Weapon Platform has been changed to "Lock-on Radar Enhancement"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases all missile Hit Rate by 8% and torpedo Hit Rate by 10%"

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its Integrated Projectile Weapon Platform has been changed to "Large Target Correction"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against cruisers by 15%"

 

Constantine the Great - Multi-Role Battlecruiser

Weapon System Enhancement: The enhancement option "Fast Target Analysis Enhancement" for its "Gamma Storm" Projectile Weapon System has been changed to "Large Target Correction"

Previous Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

New Effect: "Increases weapon system Hit Rate against cruisers by 15%"

 

Spear of Uranus - Heavy Battlecruiser

Weapon System Enhancement: The enhancement option "Firing Assistance Enhancement" for its Distributed Light Weapon Control System has been changed to "Anti-Aircraft Radar Enhancement"

Previous Effect: "Increases weapon system Hit Rate against frigates/destroyers by 15%"

New Effect: "Increases weapon system Hit Rate against fighters/corvettes by 15%"

 

AC-40 Medium Generic Armor

The Damage Resistance provided by armor has been increased to 20 from 15.

 

2. Added a Minimum Damage Per Hit mechanism: The Minimum Damage caused by a weapon is 10% of its Damage Per Hit.

3. Added a new feature that allows the camera to zoom in on enemy ships during battles in the tactical view.

4. Optimized the display effect of Galactic Events without any other changes

5. Optimized the display of the level and number of Permanent Defense Fleets in Space Cities and Privateer Outposts.

 

Bug Fixes:

1. Fixed a bug where adding new ships to a fleet would cause a formation display error.

2. Fixed a bug where Construction Operations of building Outposts couldn't be canceled.

3. Fixed a bug where Outposts couldn't be docked to when their construction was underway.

4. Fixed a bug where fleets couldn't re-route around impassable areas.

5. Fixed a bug where voice messages couldn't play.

6. Fixed the misplaced refresh countdown for the Dawn Funding Scheme.

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