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PATCH NOTES DEC 30, 2020

2020-12-30

Dear Commander,

To provide you with a better gameplay experience, we will conduct a server maintenance starting at 7:00 AM (UTC) on Dec 30.

Schedule for different time zones:

2:00 AM (EST) on Dec 30

3:00 PM (PHT) on Dec 30

6:00 PM (AEDT) on Dec 30

 

The maintenance is expected to last about 2 hours. You cannot log in to the game during the process. Please pay attention to your gaming time. Sorry for any inconvenience caused.

 

The updates are as follows:

1. Differentiated the max number of ships in Active Service for ship variants. Each variant in Active Service will have its own capacity limit.

2. Added "CAS066 BP Files" and "KCCPV2.0 BP Files" to the store, both of which can be purchased with uEcoins only once by one avatar.

3. Added a panel displaying ships' grades in 6 dimensions, including Anti-Ship, Anti-Aircraft, Siege, Support and Strategic capabilities, and Survivability. You can check all ships' capability grades on the Blueprint screen.

4. Added a bonus effect for the base facility "Base Defense System." Once the facility has been built, you can deploy aircraft squadrons to the facility. These deployed aircraft will automatically engage in battles of Base defense.

5. Decreased the defense fleets' strength of Lv.7, Lv.9, Lv.10 Space Cities

6. Adjusted the UI of acquiring battlecruiser and carrier blueprints on the Research screen to be consistent with that of acquiring other blueprints.

7. Adjusted the visual effects of aircraft, battlecruiser, and carrier blueprints on the Blueprint screen to be consistent with those of other blueprints.

8. Decreased AP recovery bonus while docking with a space radar.

9. Optimized the pathfinding of fleets to avoid collision issues.

 

Game Balance Adjustments:

SC002 - Quantum Scout

Ø Ship Description Modification: Changed to "A standard generic scout capable of harassing enemy ships with its electronic warfare equipment, reducing the chance of being attacked Its onboard 20mm gun is able to interfere with all types of targets" from "A standard generic scout capable of harassing enemy ships with its electronic warfare equipment Its high mobility ensures high survivability Its onboard 20mm gun is able to resist enemy fighter interferences"

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,800/1,700/20 from 10,000/3,900/35

Ø Construction Time Adjustment: Decreased by 438%

Ø The effect of "SN-135 Information Jamming System" changed to "increases Evasion by 50%"

Ø Weapon System Description Modification: Changed to "An airborne weapon jamming system capable of transmitting electronic interference to the enemy ship's primary weapon system, greatly reducing the chance of being hit" from "An airborne weapon jamming system capable of transmitting strong electronic interference to the enemy ship's primary weapon system, disrupting their information and data transfer, and effectively disabling them"

 

Sandrake - Atmospheric Interceptor

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,200/2,550/50 from 16,400/5,100/100

Ø Construction Time Adjustment: Decreased by 447%

Ø The Anti-Aircraft Damage of the BG-330D Airborne Combat Cannon increased by 50%

Ø The Attack Interval of the BM-275B/D Anti-Aircraft Combat Missile decreased to 4s from 12s

 

Bullfrog - Dual-Purpose Bomber

Ø Ship Name Modification: Changed to "Bullfrog - Dual-Purpose Bomber" from "Bullfrog - Amphibious Bomber"

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 13,000/2,000/130 from 6,500/1,000/65

Ø Construction Time Adjustment: Increased by 174%

Ø The Siege Damage of the BT-2-310D Torpedo Bombardment System decreased by 48%

 

Strix A100- Joint Attacker

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 15,800/2,800/100 from 7,900/1,400/50

Ø Construction Time Adjustment: Increased by 269%

Ø The Siege Damage of the BP-X50T/D "Azure Watcher" Experimental Charged Short-Range Pulse Cannon increased by 233%

 

Astro-tracer - Combat Attacker

Ø Construction Time Adjustment: Decreased by 26%

Ø The Siege Damage of the XP-1104D "Judge" Assault Pulse Cannon increased by 250%

Ø Removed the effect of causing Damage to subsystems from the XP-1104D "Judge" Assault Pulse Cannon

Ø The Physical Resistance of the Composite Armor increased to 6 from 5

 

Balancer Anderson SC020 - Scout

Ø Ship Description Modification: Changed to "A scout equipped with an electronic jamming system, able to interfere with enemy ship systems and reduce the chance of being attacked It boasts good mobility and survivability It also comes equipped with 2 cannons to attack all types of targets" from "A scout equipped with an electronic jamming system, able to interfere with enemy ship systems and reduce their combat effectiveness It boasts good mobility and survivability It also comes equipped with two cannons to repel aircraft attacks"

Ø Construction Time Adjustment: Decreased by 36%

Ø The Attack Interval of the MK15-J/CG-430D "Thunderbolt" Airborne Cannon increased to 4s from 3s The effect of the "CE-155D Information Jamming System" changed to "increases Evasion by 50%"

Ø Weapon System Description Modification: The description of the CE-155D Information Jamming System changed to "An airborne weapon jamming system capable of transmitting electronic interference to the enemy ship's primary weapon system, greatly reducing the chance of being hit" from "An airborne weapon jamming system capable of transmitting strong electronic interference to the enemy ship's primary weapon system, disrupting their information and data transfer, and effectively disabling them"

 

Vitas A021 - Heavy Attacker

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,700/3,800/150 from 10,600/2,100/100

Ø Construction Time Adjustment: Increased by 125%

Ø The Anti-Aircraft Damage of the "CG-130D Airborne Cannon" increased by 50%

Ø The Siege Damage of the L-CM-178C/D "Roland Dart" Guided Attack System increased by 50%

Ø The Physical Resistance of the "ASA-15 Composite Armor" increased to 6 from 5

 

Vitas-B010 - Bomber

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 21,400/4,000/400 from 8,800/1,500/100

Construction Time Adjustment: Increased by 731%

Ø The Siege Damage of the "CIM-778D Airborne Plasma Bombardment System" increased by 147%

Ø The Physical Resistance of the "ASA-28X Stealth Airborne Armor" increased to 10 from 5

 

B192 Newland - Heavy Attacker

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 9,075/3,600/75 from 10,000/2,100/95

Ø Construction Time Adjustment: Decreased by 31%

Ø The Siege Damage of the "AG-275D Heavy Battery" increased by 50%

Ø The Attack Interval of the "AM-60D Small Missile" decreased to 6s from 10s

Ø The Subsystem Damage caused by the "AG-275D Heavy Battery" increased by 175%

 

Spore A404 - Light Fighter

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 10,400/2,500/45 from 12,700/5,800/65

Ø Construction Time Adjustment: Decreased by 475%

Ø The Attack Interval of the MK1-AG-335D "Cross" Airborne Combat Cannon decreased to 10s from 12s Added an effect of attacking subsystems to the MK1-AG-335D "Cross" Airborne Combat Cannon

 

Stingray - Torpedo Bomber

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 24,600/4,200/300 from 8,200/1,400/100

Ø Construction Time Adjustment: Increased by 731%

Ø The Siege Damage of the L-CT-2-328D "Roland Iron Dwarf" Assault Torpedo increased by 48%

Ø Added an effect of reducing the chance of being hit by cannons by 20% to the "ASA-20X Stealth Airborne Armor"

Ø The Hit Rate from missiles of the "ASA-20X Stealth Airborne Armor" increased to 25% from 15%

Ø The Hit Rate from torpedoes of the "ASA-20X Stealth Airborne Armor" increased to 35% from 25%

 

Janbiya Aer410 - Assault Attacker

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 9,000/2,500/75 from 6,800/1,200/35

Ø Construction Time Adjustment: Decreased by 87%

Ø The Siege Damage of the "AM-210D Airborne Missile Launcher" increased by 60%

Ø The Attack Interval of the MK1-AG-335D "Cross" Airborne Combat Cannon decreased to 10s from 12s

 

Silent Assassin - Armored Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 6,150/525/113 from 4,100/350/75

Ø Construction Time Adjustment: Increased by 20%

Ø The Attack Interval of the MK2-BG-2100A/D "Fortress" Dual-Cannon Assault Battery decreased to 4s from 10s

Ø The reduced Physical Damage received by the "ASA-15 Composite Armor" increased to 6 from 5

 

CV-II003 - Light Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 4,900/450/100 from 4,400/400/90

Ø Construction Time Adjustment: Decreased by 188%

Ø The Attack Interval of the "SG-330B/D Anti-Air Turret" decreased to 4s from 6s

 

RedBeast 7-13 - Missile Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 4,500/400/95 from 3,100/250/40

Ø Construction Time Adjustment: Decreased by 75%

Ø The Attack Interval of the "BM-4x147D Assault Missile Launcher" decreased to 12s from 15s

 

Cellular Defender - Heavy Torpedo Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 10,650/900/300 from 7,100/600/200

Ø Construction Time Adjustment: Increased by 257%

Ø The Siege Damage of the CT-4-450D "Beehive" Torpedo Launching System adjusted to 122%

Ø The Siege Damage of the " CG-1132D Rapid-Fire Battery" increased by 1100%

Ø The Attack Interval of the MK1-CG-628B/D "Comet Tail" Near-Defense Cannon decreased to 4s from 6s

Ø Weapon System Description Modification: The name of the CT-2-250D "Beehive" Torpedo Launching System changed to the CT-4-450D "Beehive" Torpedo Launching System

 

Nebula Chaser - Heavy Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,850/750/225 from 5,500/450/100

Ø Construction Time Adjustment: Increased by 273%

Ø The Attack Interval of the "CG-288D Dual-Cannon Rapid-Fire Battery" decreased to 5s from 6s

 

Nebula Chaser - Pulsar Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,100/1,125/150 from 4,600/600/90

Ø Construction Time Adjustment: Increased by 545%

Ø The Attack Interval of the CP-170T/D "Eye of Ptolemy" Airborne Assault Pulse Cannon decreased to 3s from 4s

 

Void Elfin - Stealth Missile Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 10,600/1,000/200 from 5,000/700/100

Ø Construction Time Adjustment: Increased by 417%

Ø The Siege Damage of the "CG-1132D Rapid-Fire Battery" increased by 1100%

Ø The Hit Rate from missiles of "ASA-35X Stealth Airborne Armor increased to 20% from 18%

Ø The Evasion of the "XSK-100 Field Camouflage System" adjusted to 35% from 25%

 

CV-M011 - Heavy Missile Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 6,525/563/225 from 8,700/750/300

Ø Construction Time Adjustment: Decreased by 294%

Ø The Siege Damage of the MK1-JM-3x300A/D "Starfire" Missile Launching System adjusted increased by 25%

Ø The Anti-Aircraft Damage of the MK1-J/SG-275D "Thunderbolt" Generic Battery increased by 100%

 

CV-M011 - Heavy Cannon Corvette

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,600/600/200 from 7,100/900/150

Ø Construction Time Adjustment: Decreased by 20%

Ø The Attack Interval of the MK23-J/SG-1155D "Thunderbolt" Airborne Heavy Cannon decreased to 2s from 4s

Ø The Anti-Aircraft Damage of the MK1-J/SG-275D "Thunderbolt" Generic Battery increased by 100%

 

FG300 - Multi-Role Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 9,000/300/150 from 6,000/300/150

Ø Construction Time Adjustment: Decreased by 25%

Ø Increased Siege Damage of FG300-SG-1150 Ultra Rapid-Fire Generic Battery by 120%.

Ø Adjusted Attack Interval of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 3 seconds to 4 seconds.

Ø Adjusted damage per hit of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 30 to 25.

 

FG300 - Armored Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,300/375/225 from 8,200/250/150.

Ø Increased Siege Damage of FG300-SG-1150 Ultra Rapid-Fire Generic Battery by 120%.

Ø Increased anti-aircraft Damage of SG-330B Near-Defense Cannon by 52%.

Ø Adjusted Attack Interval of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 3 seconds to 4 seconds.

Ø Adjusted damage per hit of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 30 to 25.

 

FG300 - Recon Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,680/240/114 from 6,000/200/95.

Ø Construction Time Adjustment: Decreased by 20%.

Ø Increased Siege Damage of FG300-SG-1150 Ultra Rapid-Fire Generic Battery by 120%.

Ø Increased anti-aircraft Damage of SG-330B Near-Defense Cannon by 52%.

Ø Adjusted Attack Interval of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 3 seconds to 4 seconds.

Ø Adjusted damage per hit of FG300-SG-1150 Ultra Rapid-Fire Generic Battery from 30 to 25.

 

Mare Tranquillitatis - Missile Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,620/270/210 from 13,400/450/400.

Ø Construction Time Adjustment: Decreased by 44.3%.

Ø Adjusted Attack Interval of MK2-AG-260A "Cross" Dual-Barrel Rapid-Fire Cannon from 6 seconds to 7 seconds.

Ø Increased anti-aircraft Damage of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest by 130%.

Ø Adjusted Siege Damage of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 9 to 10.

Ø Adjusted damage per hit of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 75 to 65.

 

Mare Tranquillitatis - Pulse Cannon Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,300/500/300 from 14,800/500/500.

Ø Construction Time Adjustment: Decreased by 25%.

Ø Adjusted Attack Interval of MK2-AP-260B "Cross" Pulse Cannon from 3 seconds to 2 seconds.

Ø Increased anti-aircraft Damage of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest by 130%.

Ø Adjusted Siege Damage of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 9 to 10.

Ø Adjusted damage per hit of Mk1-AM-3x180 "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 75 to 65.

 

Mare Tranquillitatis - Interceptor Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,100/900/330 from 11,700/400/300.

Ø Construction Time Adjustment: Increased by 25%.

Ø Adjusted Attack Interval of MK2-AG-260A "Cross" Dual-Barrel Rapid-Fire Cannon from 6 seconds to 7 seconds.

Ø Adjusted anti-aircraft Damage of Mk1-AM-3x180B "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 100 to 200

Ø Decreased the chance of intercepting missiles by 80% for Mk1-AM-3x180B "Eternal Polaris" Triple-Fire Rocket Launcher Nest

Ø Adjusted Damage per hit of Mk1-AM-3x180B "Eternal Polaris" Triple-Fire Rocket Launcher Nest from 40 to 20

 

Mare Nubium - Light Landing Ship

Ø Ship Description Modification: Changed to "A light landing ship mounted with 1 siege UAV pod, enabling it to launch rapid-fire assaults in siege operations. It is also equipped with an integrated rocket tower for fire support in landing operations." from "A light landing ship mounted with 2 Siege UAV Pods, enabling it to launch rapid-fire assaults in siege operations. It is also equipped with an integrated rocket tower for fire support in landing operations."

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,000/375/163 from 6,800/750/100.

Ø Construction Time Adjustment: Decreased by 6.3%.

Ø Decreased Siege Damage of AM-2x138 Rocket Tower by 71%.

Ø Adjusted capacity of UAVs for CST-2 Siege UAV Pod from 2 to 1, and adjusted attribute of UAVs.

 

Mare Nubium - Anti-Aircraft Frigate

Ø Ship Description Modification: Changed to "An anti-aircraft frigate with 1 anti-aircraft UAV pod. It can dispatch its UAVs to intercept nearby fighters and corvettes. It is also equipped with a rocket tower for anti-aircraft defense purposes." from "An anti-aircraft frigate with 2 anti-aircraft UAV Pods. It can dispatch its UAVs to intercept nearby fighters and corvettes. It is also equipped with a rocket tower for anti-aircraft defense purposes."

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,700/975/128 from 5,800/650/85.

Ø Construction Time Adjustment: Increased by 25%.

Ø Adjusted capacity of UAVs for CAT-2 Anti-Aircraft UAV Pod from 2 to 1, and adjusted attribute of UAVs.

 

XenoStinger - Tactical Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 14,100/1,050/150 from 5,800/600/65.

Ø Construction Time Adjustment: Increased by 29.6%.

Ø Decreased Attack Interval of “BIM-130A/D "Plasma Bayonet" Charging Plasma Cannon” from “14s” to “12s.”

Ø Increased Damage against aerial targets of “MK1-BG-245 "Fortress" Generic Battery” by 89%.

 

XenoStinger - Defensive Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 11,600/1,200/130 from 5,800/600/65.

Ø Construction Time Adjustment: Increased by 29.6%.

Ø Decreased Attack Interval of “BIM-80B/D "Barrier" Anti-Aircraft Plasma Cannon” from “10s” to “8s.”

Increased Damage against aerial targets of “MK1-BG-245 "Fortress" Generic Battery” by 89%.

 

Rby - Heavy Railgun Frigate

Ø Construction Time Adjustment: Decreased by 12.7%.

Ø Increased Damage against aerial targets of “MK1-BG-245 "Fortress" Generic Battery” by 89%.

 

Ruby - Experimental Ion Cannon Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 13,800/900/450 from 15,100/1,600/600.

Ø Construction Time Adjustment: Decreased by 33.3%.

Ø Decreased Siege Damage of “BI-440T Miniaturized Ion Cannon” from “16” to “15.”

Ø Increased Damage per Hit of “BI-440T Miniaturized Ion Cannon” from “250” to “275.”

Ø Decreased Attack Interval of “BI-470B/T Experimental Anti-Aircraft Ion Cannon” from “5s” to “2s.”

 

Ruby - Heavy Defensive Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,150/1,200/143 from 8,100/800/95.

Ø Construction Time Adjustment: Increased by 21.7%.

Ø Increased Damage against aerial targets of “MK1-BG-245 "Fortress" Generic Battery” by 100%, and removed its anti-aircraft capability.

 

NOMA M470 - Heavy Landing Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 18,500/750/125 from 8,100/850/100.

Ø Construction Time Adjustment: Increased by 12.5%.

Ø Increased Siege Damage of “MK1-BG-160 "Fortress" Generic Battery” by 475%.

Ø Decreased the capacity of “CST-4 Siege UAV Pod” from “4” to “1”, and modifies attributes of Military UAV.

Ø Increased Repair Effectiveness of “AR-50U Airborne Maintenance System” from “600” to “500.”

 

NOMA M470 - Support Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,600/1,300/110 from 10,800/1,900/150.

Ø Construction Time Adjustment: Decreased by 19.4%.

Ø Increased Siege Damage of “MK1-BG-160 "Fortress" Generic Battery” by 475%.

Ø Decreased the capacity of “CRT-4 Repair UAV Pod” from “4” to “1”, and modifies attributes of Military UAV.

 

NOMA M470 - Anti-Aircraft Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,600/1,300/110 from 10,800/1,900/150.

Ø Construction Time Adjustment: Decreased by 19.4%.

Ø Increased Siege Damage of “MK1-BG-160 "Fortress" Generic Battery” by 475%.

Ø Decreased the capacity of “CRT-4 Anti-Aircraft UAV Pod” from “4” to “1”, and modifies attributes of Military UAV.

 

Carilion - Recon Frigate

Ø Construction Time Adjustment: Decreased by 22.9%.

Ø In-Battle Position Adjustment:Changed the ship position to the front row from the back row of your formation..

Ø Adjusted Attack Interval of CG-1118A Rapid-Fire Battery from 4 seconds to 5 seconds.

Ø Adjusted Attack Interval of MK1-CG-628B/D "Comet Tail" Near-Defense Cannon from 6 seconds to 4 seconds.

Ø Increased ship Evasion of EN-115B Enhanced Vector Engine from 25% to 35%.

 

Carilion - Heavy Cannon Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 8,800/300/200 from 12,500/1,600/550.

Ø Construction Time Adjustment: Decreased by 63.6%

Ø In-Battle Position Adjustment:Changed the ship position to the middle row from the front row of your formation.

Ø Adjusted Attack Interval of CG-2238 "Carilion K" Dual-Cannon Heavy Bow Battery from 2 seconds to 3 seconds.

Ø Adjusted Attack Interval of MK2-CG-1118B "Comet Tail" Near-Defense Cannon from 2 seconds to 3 seconds.

Ø Increased ship Evasion of EN-115B Enhanced Vector Engine from 25% to 35%.

 

Carilion - Special Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 7,425/900/225 from 12,500/1,600/550.

Ø Construction Time Adjustment: Decreased by 63.6%.

Ø In-Battle Position Adjustment:Changed the ship position to the middle row from the front row of your formation.

Ø Adjusted Attack Interval of CG-1118A Rapid-Fire Battery from 4 seconds to 5 seconds.

Ø Adjusted Attack Interval of MK2-CG-1118B "Comet Tail" Near-Defense Cannon from 2 seconds to 3 seconds.

Ø Increased ship Evasion of EN-115B Enhanced Vector Engine from 25% to 35%.

Ø Increased ship Evasion of XSK-120 Experimental Field Camouflage System from 15% to 20%.

 

Holy Soul - Heavy Frigate

Ø Construction Time Adjustment: Decreased by 13.3%.

Ø Increased Siege Damage of XI-450 "The Unyielding" High-Energy Ion Cannon by 53%.

Ø Adjusted Attack Interval of XI-450 "The Unyielding" High-Energy Ion Cannon from 10 seconds to 7 seconds.

Ø Increased anti-aircraft Damage of XIM-250 "Godmaker" High-Energy Plasma Caster by 340%.

 

Holy Soul - Heavy Siege Ship

Ø Construction Time Adjustment: Decreased by 4.2%.

Ø Increased Siege Damage of XI-650C "The Unyielding" High-Energy Ion Cannon by 9%.

Ø Adjusted Attack Interval of XI-650C "The Unyielding" High-Energy Ion Cannon from 15 seconds to 12 seconds.

Ø Adjusted Damage per hit of XI-650C "The Unyielding" High-Energy Ion Cannon from 350 to 400.

 

Mare Serenitatis - Heavy Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,400/400/300 from 9,400/300/150.

Ø Construction Time Adjustment: Increased by 30%.

Ø Adjusted Attack Interval of AT-360A "Supernova – White" Anti-Ship Torpedo from 8 seconds to 7 seconds

Ø Increased MK1-AG-335B "Cross" Near-Defense Cannon Damage against aerial targets by 66%.

 

Mare Serenitatis - Missile Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 16,050/525/300 from 10,700/350/200.

Ø Construction Time Adjustment: Increased by 16.7%.

Ø Adjusted Attack Interval of AM-250A "Supernova-Blue" Anti-Ship Missile Launching Pod from 7 seconds to 9 seconds.

Ø Increased MK1-AG-335B "Cross" Near-Defense Cannon Damage against aerial targets by 66%.

 

Mare Serenitatis - Anti-Aircraft Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 15,750/525/263 from 9,000/300/150.

Ø Construction Time Adjustment: Increased by 40%.

Ø Increased MK1-AG-335B "Cross" Near-Defense Cannon Damage against aerial targets by 66%

 

Reliat - Rapid Torpedo Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 12,750/450/225 from 8,500/300/150.

Ø Construction Time Adjustment: Increased by 15%.

Ø Increased Siege Damage of “CG-135 Generic Cannon” by 75%.

Ø Decreased Crit Damage of CT-240A "Roland Iron Dwarf K" Cluster Torpedo by 20%.

Ø Increased ship Evasion of“EN-115B Enhanced Vector Engine” from 25% to 35%.

 

Reliat - Tactical Torpedo Frigate

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 20,500/750/375 from 8,200/300/150.

Ø Construction Time Adjustment: Increased by 80%.

Ø Increased Siege Damage of CT-248A "Roland Iron Dwarf P" Energy Torpedo by 313%.

Ø Increased Siege Damage of CP-110 Generic Pulse Cannon by 50%.

Ø Increased ship Evasion of“EN-115B Enhanced Vector Engine” from 25% to 35%.

 

Reliat - Stealth Frigate

Ø Construction Time Adjustment: Increased by 12.5%.

Ø Increased chance of attacking Subsystem by 150% and Damage of attacking Subsystem by 50% for “CT-280T "Roland Iron Dwarf K" Special Cluster Torpedo”.

Ø Increased ship Evasion of“EN-115B Enhanced Vector Engine” from 25% to 35%.

Ø Increased ship Evasion of “XSK-120 Experimental Field Camouflage System” from 15% to 35%.

 

AC721 - Heavy Logistics Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 26,300/2,300/1,200 from 20,000/2,300/1,200

Ø Construction Time Adjustment: Decreased by 20%

Ø Adjusted Attack Interval of AC721-SG-2275C Ultra Dual-Cannon Assault Battery from 5 seconds to 6 seconds

Ø Adjusted Attack Interval of SG-330B/D Anti-Air Turret from 6 seconds to 4 seconds

 

AC721 - Heavy Missile Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 29,000/3,700/1,600 from 25,300/2,200/1,100

Ø Construction Time Adjustment: Increased by 14.3%

 

AC721 - Heavy Ion Cannon Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 37,350/3,150/1,500 from 19,300/1,600/550

Ø Construction Time Adjustment: Increased by 47.2%

Ø Adjusted Attack Interval of SM-8x280 Generic Missile Silo from 12 seconds to 8 seconds

Ø Adjusted Attack Interval of SM-4x40B Anti-Aircraft Missile Silo from 6 seconds to 5 seconds

Ø Increased anti-aircraft damage of SG-1120 Generic Battery by 152%

 

AC721 - Heavy Dual-Purpose Assault Ship

Ø Ship Name Modification:Changed to "AC721 - Heavy Dual-Purpose Assault Ship" from "AC721 - Heavy Amphibious Attack Ship"

Ø Construction Time Adjustment: Decreased by 2.2%

Ø Adjusted Attack Interval of SI-1x400 Bow Ion Cannon from 10 seconds to 6 seconds

Ø Adjusted Siege Damage of SI-1x400 Bow Ion Cannon from 24 to 22

Ø Adjusted Attack Interval of SG-330B/D Anti-Air Turret from 6 seconds to 4 seconds

Ø Adjusted Damage per hit of SI-1x400 Bow Ion Cannon from 320 to 350

Ø Adjusted Attack Interval of AC721-SG-2275C Ultra Dual-Cannon Assault Battery from 5 seconds to 6 seconds

 

Eris I - Light Rapid-Fire Cannon Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 25,600/2,300/1,300 from 21,700/550/650.

Ø Construction Time Adjustment: Increased by 13.3%

Ø Increased anti-aircraft damage of SG-1120 Generic Battery by 152%

Ø Decreased the chance of intercepting missiles by 80% for AG-1156 "Eris" Generic Cannon

 

Eris I - Heavy Cannon Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 28,100/2,600/1,600 from 27,000/2,500/1,400.

Ø Increased anti-aircraft damage of AG-1156 "Eris" Generic Cannon by 300%

Ø Adjusted Attack Interval of AG-2300 "Ashes of Eris" Heavy Cannon from 14 seconds to 11 seconds

 

Eris I - Armored Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 29,900/3,800/1,700 from 23,500/600/700.

Ø Construction Time Adjustment: Increased by 75%

Ø Increased anti-aircraft damage of AG-1156 "Eris" Generic Cannon by 300%

Ø Adjusted Resist physical damage effect of AS-70 Medium Reinforced Armor from 35 to 50

 

Ceres - Aircraft Destroyer

Ø Ship Description Modification: Changed to "The original hangar has been modified into 3 sections: 2 for defensive UAVs and another for support UAVs. During combat, UAVs can be dispatched to both reinforce anti-aircraft defense and repair friendly ships. It is only equipped with a basic defensive battery." from "The original hangar has been modified into 2 sections: one for support UAVs and the other for defensive UAVs. During combat, UAVs can be dispatched to both reinforce anti-aircraft defense and repair friendly ships. It is only equipped with a basic defensive battery."

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 36,225/5,600/1,050 from 20,700/3,200/600.

Ø Construction Time Adjustment: Increased by 47.4%

Ø Increased Siege Damage of AG-1120 Generic Battery by 180%

 

Ceres - Support Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 36,225/5,600/1,050 from 20,700/3,200/600.

Ø Construction Time Adjustment: Increased by 47.4%

Ø Increased Siege Damage of AG-1120 Generic Battery by 180%

Ø Adjusted the UAV number of CRT-3 Repair UAV Pod from 3 to 2

Ø Adjusted the UAV number of CAT-3 Anti-Aircraft UAV Pod from 3 to 1

Ø Adjusted repair effectiveness of AR-50U Airborne Maintenance System from 600 to 500

 

Ceres - Tactical Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 36,225/5,600/1,050 from 20,700/3,200/600.

Ø Construction Time Adjustment: Increased by 47.4%

Ø Increased Siege Damage of AG-1120 Generic Battery by 180%

Ø Adjusted the UAV number of CIT-3 Field Info UAV Pod from 3 to 1

 

Taurus - Pulse Cannon Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 24,675/3,150/1,575 from 31,600/5,200/1,900.

Ø Construction Time Adjustment: Increased by 47.4%

Ø Adjusted Attack Interval of BP-600T Prototype Pulse Cannon from 4 seconds to 5 seconds

Ø Increased anti-aircraft damage of BP-120B Anti-Aircraft Pulse Cannon by 125%

 

Taurus - Assault Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 26,625/3,225/1,650 from 36,400/5,900/2,400.

Ø Construction Time Adjustment: Decreased by 40%

Ø Increased anti-aircraft damage of BP-120B Anti-Aircraft Pulse Cannon by 125%

Ø Adjusted Resist physical damage effect of AC-45 Generic Medium Armor from 25 to 30

 

Taurus - Defensive Destroyer

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 22,740/3,720/1,620 from 34,200/5,400/2,000.

Ø Construction Time Adjustment: Decreased by 31.9%

Ø Adjusted Attack Interval of BP-600T Prototype Pulse Cannon from 4 seconds to 5 seconds

Ø Adjusted Attack Interval of BP-120C Anti-Aircraft Pulse Cannon from 3 seconds to 2 seconds

Ø Decreased the chance of intercepting missiles by 80% for BP-120C Anti-Aircraft Pulse Cannon

Ø Adjusted Resist physical damage effect of AC-45 Generic Medium Armor from 25 to 30

 

Tundra - Tactical Destroyer

Ø Ship Description Modification: Change to "A destroyer equipped with the 'Tundra' multi-role UAV system. It is able to launch 2 squadrons of anti-aircraft UAVs and 1 squadron of repair UAVs, providing air support and repairing friendly ships in battle. It has a generic battery for defensive purposes." from "A destroyer equipped with the 'Tundra' multi-role UAV system. It is able to launch both Military UAVs and Repair UAVs, providing air support and repairing friendly ships in battle. It has a generic battery for defensive purposes."

Ø Construction Time Adjustment: Decreased by 6.7%

Ø Adjusted the UAV number of CRT-3 Repair UAV Pod from 3 to 1

Ø Adjusted the UAV number of CNT-3 Anti-Aircraft UAV Pod from 3 to 2

Ø Adjusted repair effectiveness of AR-50U Airborne Maintenance System from 600 to 500

 

Tundra - Aircraft Destroyer

Ø Ship Description Modification: Change to "Its initial UAV hangar has been remodeled into 2 medium aircraft hangars. It carries 2 squadrons of medium aircraft capable of conducting multiple assault missions." from "The initial UAV hangar is remodeled into a medium-sized aircraft hangar. It carries 2 squadrons of medium aircraft capable of conducting multiple assault missions."

Ø Construction Time Adjustment: Decreased by 6.7%

 

Winged Hussar - Light Missile Destroyer

Ø Construction Time Adjustment: Decreased by 6.3%

Ø Decreased the Siege Damage of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest by 22%

Ø Increased the Siege Damage of CG-2358C "Carilion K" Dual-Cannon Bow Siege Battery by 17%

Ø Adjusted Attack Interval of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest from 14 seconds to 16 seconds

 

Winged Hussar - Integrated Missile Destroyer

Ø Construction Time Adjustment: Decreased by 2.2%

Ø Decreased the Siege Damage of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest by 22%

Ø Adjusted Attack Interval of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest from 14 seconds to 16 seconds

Ø Decreased Crit Damage of CT-4-240A "Roland Iron Dwarf K" Quad-Fire Torpedo Launcher by 100%

 

Winged Hussar - Area-Denial Anti-Aircraft Destroyer

Ø Construction Time Adjustment: Increased by 1.8%

Ø Decreased the Siege Damage of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest by 22%

Ø Adjusted Attack Interval of MK2-CM-4x280A "Storm" Hexa-Fire Missile Launcher Nest from 14 seconds to 16 seconds

Ø New effect for XI-3000 Large Situational Awareness System: Hit Rate against Corvettes increased by 600%

Ø Adjusted Resist physical damage effect of AS-73 "Chainmail" Reinforced Armor from 45 to 50

Ø Adjusted the effect area of XI-3000 Large Situational Awareness System to cover all the ships in a fleet

Ø Adjusted Hit Rate against Fighters from 15% to 600% for XI-3000 Large Situational Awareness System

 

Guardian - Support Destroyer

Ø Ship Description Modification: Change to "Equipped with the "Storm" integrated missile system to provide anti-aircraft and anti-missile support. It has 2 support UAV pods, enabling it to launch 1 squadron of repair UAVs and another squadron of anti-aircraft UAVs in battle." from "Equipped with the "Storm" integrated missile system to provide anti-aircraft and anti-missile support. It has 6 Support UAV pods, enabling it to repair and reinforce friendly ships in battle."

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 38,500/5,000/1,000 from 17,100/2,800/500.

Ø Construction Time Adjustment: Increased by 71.9%

Ø Adjusted Attack Interval of “MK2-CM-16x200C "Storm" Missile Launcher Nest”from 30 seconds to 14 seconds.

Ø Adjusted capacity of UAVs for “CRT-3 Field Support UAV Pod” from 3 to 1, and adjusted attribute of UAVs.

Ø Adjusted capacity of UAVs for “CAT-3 Anti-Aircraft UAV Pod” from 3 to 1, and adjusted attribute of UAVs.

 

Guardian - Amphibious Assault Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 29,925/4,900/875 from 13,700/1,200/300.

Ø Construction Time Adjustment: Increased by 92%

Ø Adjusted Attack Interval of “MK2-CM-16x200C "Storm" Missile Launcher Nest” from 30 seconds to 14 seconds.

 

Guardian - Experimental Pulse Assault Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 40,050/4,050/2,550 from 26,700/2,700/1,700.

Ø Construction Time Adjustment: Increased by 20%

Ø Adjusted Attack Interval of “CP-508T "Star Codex" Pulse Cannon” from 5 seconds to 4 seconds.

Ø Decreased Siege Damage of “CP-118T "Star Codex" Pulse Cannon” by 60%.

 

KCCPV2.0 - Light Attack Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 48,700/5,950/3,730 from 43,800/3,800/3,200.

Ø Construction Time Adjustment: Decreased by 6.7%

Ø Increased Attack Interval of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “35s” to “40s.”

Ø Increased Attack Interval of “KCCPV-ST-3-700C Ultra Heavy Siege Torpedo Launcher” from “32s” to “20s.”

Ø Increased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Increased Siege Damage of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “11” to “10.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “220” to “250.”

 

KCCPV2.0 - Light Pulse Attack Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 49,900/6,160/3,970 from 49,900/8,800/5,100.

Ø Construction Time Adjustment: Decreased by 15.5%

Ø Increased Siege Damage of “C/SP-430 Pulse Turret” by 13%.

Ø Increased Attack Interval of “C/SP-430 Pulse Turret” from “4s” to “5s.”

Ø Increased Attack Interval of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “35s” to “40s.”

Ø Increased Siege Damage of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “11” to “10.”

Ø Increased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “220” to “250.”

Ø Increased Damage per Hit of “C/SP-430 Pulse Turret” from “220” to “250.”

 

KCCPV2.0 - Light Railgun Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 51,800/6,510/4,360 from 51,800/9,300/5,600.

Ø Construction Time Adjustment: Decreased by 16.5%

Ø Increased Attack Interval of “KCCPV-SR-1700 Bow-Mounted Railgun” from “35s” to “40s.”

Ø Increased Attack Interval of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “35s” to “40s.”

Ø Increased Siege Damage of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “11” to “10.”

Ø Increased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “220” to “250.”

 

KCCPV2.0 - Light UAV Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 64,571/11,600/4,330 from 40,300/6,500/2,900.

Ø Construction Time Adjustment: Increased by 50%

Ø Increased Attack Interval of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “35s” to “40s.”

Ø Increased Siege Damage of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “11” to “10.”

Ø Increased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Decreased the capacity of “CNT-4 Military UAV Pod” from “4” to “2”, and modifies attributes of Military UAV.

Ø Increased Damage per Hit of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “220” to “250.”

 

KCCPV2.0 - Light Aircraft Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 45,200/8,120/3,030 from 40,300/6,500/2,900.

Ø Construction Time Adjustment: Increased by 16.3%

Ø Increased Attack Interval of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “35s” to “40s.”

Ø Increased Siege Damage of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “11” to “10.”

Ø Increased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “KCCPV-SM-16x450 Hexadeca-Fire Missile Launcher Array” from “220” to “250.”

 

CAS066 - Generic Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 62,200/7,210/5,440 from 59,300/4,900/5,200.

Ø Construction Time Adjustment: Increased by 2.9%

Ø In-Battle Position Adjustment: Changed the ship position to the middle row from the front row of your formation.

Ø Increased Siege Damage of “ST-8-610 Octa-Fire Torpedo Launching System” by 81%.

Ø Decreased Attack Interval of “ST-8-610 Octa-Fire Torpedo Launching System” from “42s” to “35s.”

Ø Increased Siege Damage of “MK4-SG-2550 "Thunderbolt" Anti-Ship Battery” by 107%.

Ø Decreased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Crit Probability of “ST-8-610 Octa-Fire Torpedo Launching System” by 20%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Decreased Damage per Hit of “ST-8-610 Octa-Fire Torpedo Launching System” from “450” to “420.”

 

CAS066 - Artillery Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 67,600/8,120/6,690 from 67,600/11,600/8,600.

Ø Decreased Attack Interval of “B/SR-1680 "Longhorn" Extended Siege Railgun” from “22s” to “13s.”

Ø Decreased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

CAS066 - Aircraft Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 52,500/8,400/3,270 from 48,800/7,100/3,500.

Ø Construction Time Adjustment: Decreased by 5%

Ø Increased Siege Damage of “MK4-SG-2550 "Thunderbolt" Anti-Ship Battery” by 107%.

Ø Decreased Siege Damage of “SG-1120B Generic Battery” by 57%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

Io - Assault Ion Cannon Cruiser

Ø Ship Name Modification: Changed to "Io - Assault Ion Cannon Cruiser" from "Io - Siege Ion Cannon Cruiser"

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 62,000/7,490/5,680 from 67,500/19,000/9,800.

Ø Construction Time Adjustment: Decreased by 3.3%

Ø Decreased Attack Interval of “MK2-AI-2x720 "Viggen" Dual-Fire Ion Cannon” from “15s” to “13s.”

Ø Decreased Siege Damage of “MK2-AI-2x720 "Viggen" Dual-Fire Ion Cannon” from “32” to “28.”

Ø Increased Damage against aerial targets of “AG-1120B Rapid-Fire Cannon” by 138%.

Ø Decreased Siege Damage of “AM-8x150A Anti-Ship Missile Array” by 38%.

Ø Decreased Attack Interval of “AM-8x150A Anti-Ship Missile Array” from “25s” to “20s.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “MK2-AI-2x720 "Viggen" Dual-Fire Ion Cannon” from “450” to “520.”

 

Io - High-Speed Ion Cannon Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 71,400/8,415/6,040 from 68,200/19,400/10,100.

Ø Decreased Siege Damage of “MK2-AI-420T "Viggen" Rapid-Fire Ion Cannon” from “11” to “8.”

Ø Increased Damage against aerial targets of “AG-1120B Rapid-Fire Cannon” by 138%.

Ø Decreased Siege Damage of “AM-2x320A Anti-Ship Missile Launcher” by 75%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

Io - Siege Ion Cannon Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 64,100/7,840/6,220 from 67,500/19,000/9,800.

Ø Decreased Attack Interval of “MK2-AI-820C "Viggen" Siege Ion Cannon” from “15s” to “5s.”

Ø Decreased Attack Interval of “AG-680B Near-Defense Cannon” from “7s” to “4s.”

Ø Decreased Siege Damage of “AM-8x150A Anti-Ship Missile Array” by 38%.

Ø Decreased Attack Interval of “AM-8x150A Anti-Ship Missile Array” from “25s” to “20s.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “MK2-AI-820C "Viggen" Siege Ion Cannon” from “680” to “700.”

 

Callisto - Cluster Torpedo Raid Ship

Ø Ship Name Modification: Changed to "Callisto - Cluster Torpedo Raid Ship" from "Callisto - Heavy Torpedo Raid Ship"

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 80,507/8,075/5,860 from 51,400/3,500/2,900.

Ø Construction Time Adjustment: Decreased by 1.7%

Ø Decreased Attack Interval of “MK2-AT-8-700 "Supernova-White K" Cluster Torpedo” from “45s” to “32s.”

Ø Decreased Siege Damage of “MK2-AT-8-700 "Supernova-White K" Cluster Torpedo” from “32” to “28.”

Ø Increased Damage against aerial targets of “AG-1120B Rapid-Fire Cannon” by 138%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “MK2-AT-8-700 "Supernova-White K" Cluster Torpedo” from “300” to “350.”

 

Callisto - Heavy Torpedo Raid Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 94,714/9,500/6,890 from 51,400/3,500/2,900.

Ø Construction Time Adjustment: Increased by 23.3%

Ø Decreased Attack Interval of “MK2-AT-8-700 "Supernova-White K" Cluster Torpedo” from “38s” to “28s.”

Ø Increased Damage against aerial targets of “AG-1120B Rapid-Fire Cannon” by 138%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

Callisto - Heavy Torpedo Transport

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 83,143/8,000/4,890 from 51,400/3,500/2,900.

Ø Construction Time Adjustment: Increased by 7.3%

Ø Decreased Attack Interval of “MK2-AT-4-700 "Supernova-White K" Cluster Torpedo” from “45s” to “36s.”

Ø Decreased Siege Damage of “MK2-AT-4-700 "Supernova-White K" Cluster Torpedo” from “32” to “28.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Increased Damage per Hit of “MK2-AT-4-700 "Supernova-White K" Cluster Torpedo” from “300” to “350.”

 

Light Cone - Multi-Role Missile Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 48,786/8,550/4,610 from 62,100/9,600/6,200.

Ø Construction Time Adjustment: Decreased by 15%

Ø Decreased Attack Interval of “BM-8x400A Anti-Ship Missile Array” from “22s” to “18s.”

Ø Increased Attack Interval of “BM-8x180A Anti-Ship Missile System” from “3s” to “7s.”

Ø Decreased Attack Interval of “BG-290B Generic Cannon” from “5s” to “4s.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

Ø Decreased the capacity of “CAT-3 Anti-Aircraft UAV Pod” from “3” to “2”, and modifies attributes of Military UAV.

 

Light Cone - Area-Denial Anti-Aircraft Cruiser

Ø Ship Name Modification: Changed to "Light Cone - Area-Denial Anti-Aircraft Cruiser" from "Light Cone - Defensive Missile Cruiser"

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 37,450/9,450/4,120 from 62,600/9,700/6,300.

Ø Construction Time Adjustment: Decreased by 10%

Ø Decreased Attack Interval of “BM-8x400A Anti-Ship Missile Array” from “22s” to “18s.”

Ø Increased Attack Interval of “BM-8x180A Anti-Ship Missile System” from “3s” to “7s.”

Ø Decreased Attack Interval of “BG-290B Generic Cannon” from “5s” to “4s.”

Ø Decreased the interception probability of “BM-8x180B Missile Defense System” by 80%.

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

Light Cone - Offensive Missile Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 46,929/6,600/4,110 from 62,600/9,700/6,300.

Ø Construction Time Adjustment: Decreased by 20%

Ø Decreased Attack Interval of “BM-8x400A Anti-Ship Missile Array” from “22s” to “18s.”

Ø Decreased Attack Interval of “BG-290B Generic Cannon” from “5s” to “4s.”

Ø Decreased Physical Resistance of “AC-60 Generic Heavy Armor” from “100” to “35.”

Ø Increased Energy Resistance of “AC-60 Generic Heavy Armor” from “4%” to “10%.”

 

Chimera - Heavy Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 79,900/7,980/6,840 from 68,200/1,300/3,200.

Ø Construction Time Adjustment: Increased by 9.1%

Ø Decreased Siege Damage of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “16” to “14.”

Ø Increased Damage per Hit of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “300” to “350.”

Ø Decreased Siege Damage of “BG-290B Generic Cannon” by 20%.

Ø Increased Damage per Hit of “MK5-BM-12x350A "Lightning Field" Anti-Ship Missile Array” from “250” to “280.”

Ø Decreased Attack Interval of “MK5-BM-12x350A "Lightning Field" Anti-Ship Missile Array” from “24” to “22.”

Ø Decreased Physical Resistance of “AS-110 Reinforced Heavy Armor” from “150” to “120.”

 

Chimera - Cannon Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 87,900/9,170/8,630 from 69,700/1,300/3,300.

Ø Construction Time Adjustment: Increased by 21.8%

Ø Decreased Siege Damage of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “16” to “14.”

Ø Increased Damage per Hit of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “300” to “350.”

Ø Decreased Siege Damage of “BG-290B Generic Cannon” by 20%.

Ø Increased Siege Damage of “MK3-BG-2500A "Fortress" Dual-Fire Anti-Ship Cannon” by 26%.

Ø Decreased Attack Interval of “MK3-BG-2500A "Fortress" Dual-Fire Anti-Ship Cannon” from “16s” to “12s.”

Ø Decreased Physical Resistance of “AS-110 Reinforced Heavy Armor” from “150” to “120.”

 

Chimera - Defensive Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 77,200/7,140/5,680 from 61,600/1,100/2,400.

ØConstruction Time Adjustment: Increased by 5.5%

Ø Decreased Siege Damage of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “16” to “14.”

Ø Increased Damage per Hit of “MK3-BG-2330A "Fortress" Dual-Barrel Anti-Ship Cannon” from “300” to “350.”

 ØDecreased Siege Damage of “BG-290B Generic Cannon” by 20%.

Ø Decreased Physical Resistance of “AS-110 Reinforced Heavy Armor” from “150” to “120.”

 

Predator - Aircraft Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 69,214/13,685/3,400 from 43,900/5,800/2,100.

Ø Construction Time Adjustment: Increased by 14.3%

Ø Decreased the Siege Damage of CM-8x188A Octa-Fire Missile Launcher Array by 60%.

Ø Decreased the Siege Damage of CG-1105B Generic Cannon by 29%.

Ø Adjusted Resist physical damage effect of AC-45 Generic Medium Armor from 100 to 35.

Ø Adjusted Resist Energy damage effect of AC-45 Generic Medium Armor from 4% to 10%.

 

Predator - Tactical Aircraft Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 71,429/13,200/2,330 from 36,800/4,700/1,300.

ØConstruction Time Adjustment: Increased by 10.5%

Ø Decreased the Siege Damage of CG-1105B Generic Cannon by 29%.

Ø Adjusted Resist physical damage effect of AC-45 Generic Medium Armor from 100 to 35.

Ø Adjusted Resist Energy damage effect of AC-45 Generic Medium Armor from 4% to 10%.

Ø Adjusted capacity of UAVs for “CITA-4 Field Info UAV Pod” from 4 to 3, and adjusted attribute of UAVs.

 

Predator - Anti-Aircraft Cruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 75,000/14,200/2,890 from 43,300/5,700/2,100.

Ø Construction Time Adjustment: Increased by 14.3%

Ø Adjusted Attack Interval of “CM-8x100B Octa-Fire Anti-Aircraft Missile Array” from 15 seconds to 5 seconds.

Ø Decreased the Siege Damage of CG-1105B Generic Cannon by 29%.

Ø Adjusted Resist physical damage effect of AC-45 Generic Medium Armor from 100 to 35.

Ø Adjusted Resist Energy damage effect of AC-45 Generic Medium Armor from 4% to 10%.

 

Eternal Storm - Attack Battlecruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 285,000/157,375/94,250 from 228,000/125,900/75,400.

Ø Construction Time Adjustment: Increased by 20%

Ø Reduces “AG-620T/U Airborne Cannon” Damage against aerial targets by 100%

Ø Adjusted Attack Interval of “AI-900A "Viggen" Ion Cannon” from 15s to 10s

Ø Adjusted Attack Interval of “AIM-850T Plasma Caster” from 13s to 6s

Ø Decreased Siege Damage of “MK2-AM-8x300B "Eternal Polaris K" Cluster Missile” by 40%

Ø Increase Siege Damage of “MK3-AT-3-750C "Supernova-White" Siege Torpedo Launcher Array” by 50%

Ø Increase “MK2-AM-16x150B "Eternal Polaris K" Anti-Aircraft Missile Array”Damage against aerial targets by 112%

Ø Increase “AG-1120B Rapid-Fire Cannon” Damage against aerial targets by 138%

Ø Decreased Siege Damage of “CG-1105B Generic Cannon” by 29%

Ø Increase Siege Damage of “AI-450A Experimental Ion Cannon Turret” by 88%

Ø Reduces “ASX Composite Armor” Energy Resistance from 12% to 10%

 

ST59 - Defensive Battlecruiser

Ø Construction Time Adjustment: Decreased by 24.3%

Ø Increased Siege Damage of “SR-2600 Heavy Railgun” by 19%

Ø Decreased Siege Damage of “SG-1120B Generic Battery” by 57%

Ø Removed the effect of attack subsystems from “K-ST-12-255A 3X4 Cluster Torpedo Launching System”

Ø Adjusted Energy Resistance of “AEX-120 EM Armor” from 20% to 35%.

Ø Adjusted Physical Resistance of “ASX-130 Additional Armor from 185 to 250.

Ø Adjusted Energy Resistance of “ASX Composite Armor” from 8% to 10%.

 

Constantine the Great - Multi-Role Battlecruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 183,000/111,450/72,300 from 233,100/109,200/82,700.

Ø Construction Time Adjustment: Decreased by 5.7%

Ø In-Battle Position Adjustment: Changed the ship position to the middle row from the front row of your formation.

Ø Adjusted Attack Interval of “CT-2x600 "Gamma Storm" Energy Torpedo Launching System” from 18 seconds to 15 seconds

Ø Decreased Siege Damage of “CM-12x550 Dodeca-Fire Anti-Ship Missile System” by 85%

Ø Decreased Siege Damage of “CG-1160B Generic Cannon” by 57%

Ø Increased “CP-3x220 Triple-Fire Anti-Aircraft Pulse Damage against aerial targets” by 128%

Ø Adjusted Attack Interval of “CP-120 Anti-Missile Pulse Array” from 3s to 2s

Ø Adjusted Attack Interval of “MK2-CM-4x200B "Storm" Missile Launcher Nest” from 3s to 6s

Ø Increase “CM-2x188B Missile Launcher Array Damage against aerial targets” by 160%

Ø Adjusted Attack Interval of “CM-2x45B Short-Range Anti-Aircraft Missile” from 5s to 2s

Ø Increased the effect of Crit Damage for “CT-2x600 "Gamma Storm" Energy Torpedo Launching System”

 

Spear of Uranus - Heavy Battlecruiser

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 295,750/81,000/72,000 from 236,600/64,800/57,600.

Ø Construction Time Adjustment: Increased by 5.8%

Ø Increase Siege Damage of “BR-1950C "Ruby" Bow” Siege Railgun by 85%

Ø Increase Siege Damage of “BG-1850 Heavy Battery” by 45%

Ø Adjusted Attack Interval of “BG-340B Anti-Aircraft Battery” from 2s to 3s

Ø Adjusted Attack Interval of “BM-32x250 Generic Missile Launcher Array” from 35s to 28s

Ø Adjusted Attack Interval of “BG-625B Near-Defense Weapon System” from 4s to 2s

Ø Increase “BG-625C Area Anti-Missile Cannon” Damage against aerial targets by 100%

Ø Decreased the chance of intercepting missiles by 60% for “BM-32x250 Generic Missile Launcher Array”

Ø Decreased the chance of intercepting missiles by 50% for “BG-625C Area Anti-Missile Cannon”

 

Solar Whale - Armed Tactical Carrier

Ø Construction Time Adjustment: Increased by 11.5%

Ø Increased “MK3-BM-8x320 "Lightning Field" Dodeca-Fire Anti-Ship Missile System” Damage against aerial targets by 225%

Ø Adjusted Attack Interval of “BG-2180 Anti-Ship Cannon” from 15 seconds to 8 seconds.

Ø Adjusted Attack Interval of “BM-12x180T Missile Defense System” from 20 seconds to 5 seconds.

Ø Decreased the chance of intercepting missiles by 50% for “C/SG-190B "Dragon" Generic Rapid-Fire Cannon”.

Ø Adjusted Physical Resistance of “AC-100 Super-Heavy Generic Armor” from 160 to 120.

Ø Adjusted Energy Resistance of “AC-100 Super-Heavy Generic Armor” from 0% to 15%.

 

CV3000 - High-Speed Carrier

Ø Construction Time Adjustment: Decreased by 16%

Ø Decreased Siege Damage of “C/SG-190B "Dragon" Generic Rapid-Fire Cannon” by 50%.

Ø Adjusted Physical Resistance of “AC-100 Super-Heavy Generic Armor” from 160 to 120.

Ø Adjusted Energy Resistance of “AC-100 Super-Heavy Generic Armor” from 0% to 15%.

 

X8 - Small Utility Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 1,700/95/10 from 6,000/350/50.

 

X10 - Medium Utility Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 9,100/950/200 from 30,000/1,500/350.

Ø Decreased Siege Damage of “SG-1120 Generic Battery” by 57%.

 

X20 - Large Utility Ship

Ø Resource Cost Adjustments: Metal, crystal, and deuterium costs adjusted to 23,300/3,400/700 from 120,000/15,000/9,000.

Ø Decreased Siege Damage of “SG-1180A Generic Battery” by 57%.

 

Bug Fixes:

1. Fixed a bug where some docking points didn't display docking effects.

2. Fixed a bug where Space Cities couldn't be occupied.

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