The updates are as follows:
New features and adjustments for all star systems:
The Identity Agreement update is now live. The specific content of the update is as follows:
1) Identity Agreement Name Adjustments: The "Individual Rating" Agreement has been changed to the "Explorer" Agreement, the "Neutral" Agreement has been changed to the "Interlocutor" Agreement, and the name of the "Prospector" Agreement remains unchanged.
2) The Identity Agreement signing interface has been adjusted to a centralized display of the abilities, targets, and rating methods of the corresponding identity, making the information more focused.
3) New Abilities for the "Explorer" (formerly Individual Rating) Agreement

- The "Explorer" now has a new TE technology - "Exploration Ship Relocation" feature. This feature allows the Base to be temporarily retracted into an exploration ship fleet and redeployed at a new location. Retracting the exploration ship will consume a certain amount of Speedup. In the exploration ship status, the Base's Internal Affairs feature and ships belonging to the Base port will be unavailable.

- The "Explorer" now has a new TE facility - "Prefab Module Production Workshop". This facility will be unlocked when the Base is expanded to level 2. Once constructed, it allows the Joint Production Shipyard to spend a certain number of uEcoins to produce Prefab Modules. Upgrading this facility will increase the storage limit of Prefab Modules.
4) New Abilities for the "Prospector" Agreement

- The "Prospector" now has a new TE technology - "Blast Mining" feature. After mooring at a resource node, the fleet can issue a "Blast Mining" command by spending a certain number of Speedup and uEcoins. The amount mined is calculated based on the siege damage inflicted on the resource node, and the resource node's reserves will be reduced accordingly. The mined resources will be submitted after the fleet returns to the base.

- The "Prospector" has a new TE technology - "Sustainable Mining" feature, allowing the utility ship to issue a "Sustainable Mining" command to depleted resource nodes, with mining efficiency reduced to 75% of the original efficiency.
5) New Abilities for the "Interlocutor" Agreement (formerly Neutral)

- The "Interlocutor" has a new TE technology - "Negotiate Control" feature. After mooring to cordial or neutral map objects, the fleet can issue a "Negotiate Control" command by spending a certain number of Speedup and uEcoins to temporarily gain control effects and services of the objects.
"Interlocutor" TE Facility - "Encrypted Communication Contact Center" new facility effect: Increases the maximum number of fleet operations by 2.
"Interlocutor" Cooperation Points consumption rules adjustment: After the adjustment, Cooperation Points can be directly used in facilities of different factions.
6) Added new Identity Agreement-exclusive equipment, which will be automatically issued to all Explorers who have signed the corresponding Identity Agreement. The specific equipment effects are as follows:
"Explorer" Agreement Exclusive Equipment: The specific effects of the "Shuttle" - Explorer Core Parts are as follows:
Main Effect: Increases the efficiency of Prefab Modules production with the Joint Production Shipyard by 25.0%.
Bonus Effect 1: Reduces the Base retraction time by 50.0%.
Bonus Effect 2: Reduces the Base expansion time by 20.0%.
Bonus Effect 3: Reduces the Speedup cost for Base retraction by 10.
Special Effect: When you visit Community members, the visited member will randomly receive 1-100 Prefab Modules, up to 10 times per day (the special effect is unlocked after all bonus effects are upgraded to the highest level).
- "Prospector" Agreement Exclusive Equipment: The specific effects of the "Voyage" - Prospector Core Parts are as follows:
Main Effect: Increases the prospecting efficiency of prospection nodes by 20.0%.
Bonus Effect 1: Increases the prospected reserve by an additional 35.0% when prospecting depleted resource nodes.
Bonus Effect 2: Increases the mining efficiency by an additional 10.0% when mining depleted resource nodes.
Bonus Effect 3: Reduces the Speedup cost for blast mining by 10.
Special Effect: Prospection data spawns at the original location after non-planetary prospection is completed. Subsequent prospectors can obtain 1-5 prospection node data from the same location (the special effect is unlocked after all bonus effects are upgraded to the highest level).
"Interlocutor" Agreement Exclusive Equipment: The specific effects of the "Friendship" - Interlocutor Core Parts are as follows:
Main Effect: Increases the duration of Negotiation Control by 50.0%.
Bonus Effect 1: Increases the number of liaison outposts by an additional 5.
Bonus Effect 2: Reduces the Interlocutor Points required for executing Assist in Attacks by 10.
Bonus Effect 3: Reduces the speedup cost for executing Negotiation Control by 10.
Special Effect: Unlocks the Assist Guard command, which allows Interlocutors to transfer an outpost fleet in the encrypted communication to guard the ally's building facilities. This command requires at least a Lv.4 Encrypted Communication Center and at least a Lv.5 Outpost in the communication (the special effect is unlocked after all bonus effects are upgraded to the highest level).
- All Exclusive Equipment for Identity Agreements can only gain Tech Points through "Technical EXP accumulation" and cannot use the "Strategic Asset Component Upgrade" feature.
- When an Identity Agreement is being rated, additional Technical EXP for the corresponding Exclusive Equipment will be awarded based on the evaluation results.
All Identity Agreement-related content will be updated after the maintenance. All players who have signed Identity Agreements will simultaneously receive corresponding new abilities and exclusive equipment (exclusive equipment will not be available in the Beginner Star System).
Gameplay optimization for Cross-system Expedition:
1) Explorers may gain Military Prestige from cross-system battles.
2) Ships in a cross-system fleet will no longer be destroyed when getting lost due to having no Sub-bases.
3) Optimized the Evasion Mode Mails when there are no Sub-bases in cross-system scenarios.
4) Added a cross-system connection mission entry in the Tactical View of the Stargate Station.
5) Optimized the rapid formation feature when there are not enough Auxiliary Ships in cross-system scenarios.
6) Added destination display on the console for fleets rallying for Cross-System Expeditions.
7) In star systems where the Cluster Sailing Supplemental Agreement can be signed, added filters for cross-system Explorers and cross-system factions to the Expanse's Fleet Operation and Construction Operation.

Feature optimization for Guild's Dockyard:
1) Upon allocation, ships will be temporarily stored in the Dockyard for the receivers to claim.
2) Allocated ships can be returned and retrieved in batches.
3) After the Dockyard is destroyed, the allocated ships can return to the Explorers where they came from.
The previous Aircraft Hangar interface has been changed to an Aircraft Overview List, allowing Explorers to view the allocation of all produced aircraft.

Gameplay optimization for Eco-Processing:
1) Explorers can view Eco Items on the Strategic Assets - Items page.
2) The Eco-Substance Processor will save previous processing records for reference in subsequent processing.
3) The shelf life of processed A-grade and B-grade products has been adjusted from 7 days to 15 days.
When a fleet is deployed to a Sub-base, it can automatically reach the target Sub-base through consecutive warp drives when the maximum sailing range is exceeded.
When the fleet is not in combat, its name can be changed anytime, anywhere.
Optimized the camera display effects for liveries and premium liveries in the livery system and event system: Panoramic camera preview for liveries and premium liveries is now supported.
Added the display of the fleet carrying Prefab Modules in the resource management interface of the Base.
Added descriptions for various allocation missions in the Utility Ship Smart Management interface.
A Sparkle reminder has been added when the blueprint in active service can be adjusted.
Optimized the display effect of the Tactical Items casting Mobile Festival Fireworks.
Optimized the rules for automatically selecting weapon tech during adjustment. Weapon tech that exactly meets the rarity conditions will be selected.
When Explorers accept and complete a liaison mission, the mission will be automatically completed if a fleet is already liaising with the target Space Station.
New features and adjustments for some star systems:
The Stargate in the Star System Rescue Agreement star system can now be a garrison target, allowing Explorers to jointly fend off Captors' attacks.
In the Angulum Cluster, the Ship Overview interface will display wreckage formed by ships performing Emergency Evasion after battles.
Later in the Galactic War, the star HD232b at the center of the Fire Seeker System had an abnormal emission of high radiation, affecting almost the entire star system. Above 70% of the cities, space stations, buildings, and fleets system-wide received severe damage, so did the protection facilities of the L893 Gate, making the stargate unable to run. The stellar emission phenomenon continues till now, and the entire star system has already been classified as a "Danger Zone." Some factions even closed the relevant nodes connecting to the Fire Seeker System in the Lagrange Network.
In the following decades, this phenomenon occurred and caused widespread devastation in multiple star systems. According to the Report on the Reasons for High Radiation Emission in Some Star Systems and their Network Loss Situation, there are abnormal changes in space warping at the Lagrange points. It may affect the gravity at the core of stars, lead to the high-energy emission from the interior of them irregularly, and thus cause severe damage to the entire star system. This phenomenon is academically called "Space Warping Vibration," also commonly known as "Warping Reverberation."
From the intel we have, there is a set pattern for the abnormal stellar activity. It can be divided into the Rising stage, Peak stage, and Declining stage. The scope of the radiation zone in a star system will change with the intensity of the stellar activity. During their abnormal activity, stars emit lots of high radiation at intervals hindering the operation of cities, space stations, and fleets. Some of the planets can block stellar jets so that the areas behind them are not susceptible to the high-energy emission from stars. You can take these areas as your security zones.
The Antonios Consortium was also affected by the disaster. Some of the star systems run by them have already begun to have "Space Warping Vibration." Radiation of high levels is emitted at irregular intervals, affecting the star system environment. The consortium's management decided to transfer the valuable assets out of these star systems, including large amounts of experiment data, as soon as possible. Therefore, the Data Rescue Agreement has been issued to recruit experienced explorers to rescue experiment data from these star systems fulls of dangers.
As the buildings in different star systems will become ruins after being continuously damaged by high radiation jets, it is necessary to rescue and migrate the important data stored in the Experimental Center and the Observation Station as soon as possible. Once the space station turns to ruins, it will no longer be able to house and support the crew as it used to. However, there will still be lot of resources, repairable shipwrecks and important experimental data to be recovered by explorers. These undiscovered data in the ruins are the focus of all forces in the star systems in their hunt.
The "Project Garden" planetary ecological transformation experimental program led by the Antonios Consortium has been carried out in five phases on hundreds of star systems, but some star systems are difficult to survive due to abnormal Stellar Activities that lead to the deterioration of the galactic environment. Most areas of those star systems have been abandoned, and many important data were buried in the ruins. \nThe goal of this agreement is to rescue planetary experiments and observation data from deserted star systems that were affected by the "warping reverberation".
As more and more star systems began to build Lagrange Gates in the same way (launch a large number of beacons for testing the safety and pressure of passing the nodes), such a scene appeared in star systems one after another. In the heat of developing Lagrange Nodes, the "Beacon Festival" began to spread to every corner of the galaxy.
"Twinkle twinkle little star, how I wonder what you are?"
—A popular lullaby in Terran Sphere
During the beacon test phase of the "Otherworld Project", beacons were continuously launched into space. These beacons traveled through the under-studied Lagrange Nodes to explore and record star systems on the other side, collecting a lot of valuable data and information for exit positioning experiments. After decades of full preparation, at the beginning of the Phase II implementation, 2,347,260 huge beacons with long life were continuously launched into the channel to test the stability and pressure capacity of the channel. Seen from the ground, these huge beacons formed streaks of light in the sky that kept shining for a whole year. So the people on earth gave them a poetic name: Wishful Lights.