Flagship Gameplay Preview II

2022-11-17

 Dear Explorers,

 

In the previous preview, we introduced the ins and outs of flagship skills for Explorers. In this preview, we'll introduce you to the detailed settings of the upcoming flagship gameplay.

 

This update will fully upgrade the system enhancements of some blueprints, increasing the number of times the Command System can be enhanced and adding new enhancements, including flagship skills. You will be able to unlock corresponding flagship skills for ships by adding Tech Points to blueprints.

 

Flagship skills are obtained through system enhancement (subject to the final effects)

 

Each fleet will have a flagship, which can be manually designated when creating a fleet. A ship must be set as the flagship before its flagship skill effect will be applied to the whole fleet.

 

The flagship is designated when creating a fleet (subject to the final effects)

 

Flagship skills will improve fleets' strategic and tactical capabilities to varying degrees and introduce new tactical ways to use ships. The following blueprints will have corresponding flagship skills in this version upgrade:

 

The "Optimized Reload I" flagship skill will be added to the Command System of the AC721 - Heavy Logistics Destroyer. When the fleet has at least 3 AC721 Destroyers, the weapons of the AC721 will have reduced CD in the first 2 rounds of attacks.

 

The "Target Guidance I" flagship skill will be added to the Command System of the KCCPV2.0 - Light Attack Cruiser. When the fleet has at least 3 KCCPV2.0 Cruisers, the Hit Rate of the KCCPV2.0 Cruisers' weapons will be increased in the first 2 rounds of attacks.

 

Added the "Combat Surge" flagship skill to the Command System of the Spear of Uranus - Heavy Battlecruiser. When the fleets engage in combat, they tackle the enemy by approaching them, increasing the time required for both parties to retreat.

 

Added the "Patrolling Defense" flagship skill to the Command System of the Eris I - Armored Destroyer and Callisto - Heavy UAV Cruiser. When a fleet that is comprised of Capital Ships guards a resource node, it can guard additional resource nodes within the operation area. The number of additional resource nodes they can guard increases with the skill level.

 

Added the "Patrolling Defense" flagship skill to the Command System of the Eternal Storm - Attack Battlecruiser. When a fleet guards a resource node, it can guard additional resource nodes within the operation area. The number of additional resource nodes they can guard increases with the skill level. Added the "Fleet Concealment II" flagship skill to the "Thunderstorm" UAV Shield System. When the fleet consists of no more than 10 ships, the fleet can temporarily conceal itself in a resource node that is Lv.4 or higher. While concealed, the fleet and its relevant operations will be invisible to other Explorers. When other Explorers' fleets interact with these nodes, the concealed fleet will attack the corresponding fleet.

 

Added the "Cautious Warning" flagship skill to the Command System of the Eris I - Light Rapid-Fire Cannon Destroyer, which increases the fleet's field of vision at the cost of additional Action Points.

 

Added the "Siege Tactic I" flagship skill to the Command System of the Io - High-Speed Ion Cannon Cruiser. When in battle with a fleet that has a lower Command Point value than your fleet, the opponent's fleet will be unable to retreat for a period of time right after the battle starts.

 

Added the "Siege Tactic II" flagship skill to the Command System of the Constantine the Great - Multi-Role Battlecruiser. When in battle with a fleet that has a lower Command Point value than your fleet, the opponent's fleet will be unable to retreat for a period of time right after the battle starts.

 

Added the "Desperate Measures II" flagship skill to the Command System of the ST59 - Defensive Battlecruiser. When the enemy target's Command Point is higher than yours by a certain degree, you will attack the targets with a lower HP first.

 

Added the "Desperate Measures II" flagship skill to the Command System of the Chimera - Defensive Cruiser. When the enemy target's Command Point is higher than yours by a certain degree, you will attack the enemy targets with a lower HP first.

 

Added the "Combat Insertion" flagship skill to the Command System of the Carilion - Heavy Cannon Frigate and Jaeger - Heavy Cannon Cruiser. When a fleet is comprised of Capital Ships, before the target locks onto you as its primary target in battle, you will attack the enemy targets that have lower HP first.

 

Added the "Anti-Aircraft Network I" flagship skill to the Command System of the Mare Tranquillitatis - Interceptor Frigate, Winged Hussar - Area-Denial Anti-Aircraft Destroyer, and Predator - Anti-Aircraft Cruiser. When your aircraft is at a strength disadvantage, the Hit Rate of the anti-aircraft weapons of the fleet will be increased, and they will prioritize attacking aircraft targets.

 

Added the "Anti-Aircraft Network II" flagship skill to the Command System of the Light Cone - Multi-Role Missile Cruiser and "Tundra" Anti-Aircraft UAV System. When your aircraft is at a strength disadvantage, the anti-aircraft range of anti-aircraft weapons of ships in the middle row will be extended to all ships in the same row.

 

Added the "Sailing Speed Coordination I" flagship skill to the Command System of the FSV830 - High-Speed Tactical Auxiliary Ship. When a fleet is comprised of only Frigates and Auxiliary Ships, the fleet's sailing speed and warp speed will be affected by the average speed of the ships in the fleet.

 

Added the "Strategic Strike I" flagship skill to the Command System of the Ceres - Aircraft Destroyer, Tundra - Tactical Destroyer, and Guardian - Support Destroyer, which allows the fleet to launch strategic strikes in a fan-shaped area near itself.

 

Added the "Strategic Strike II" flagship skill to the Command System of the CAS066 - Aircraft Cruiser, Predator - Aircraft Cruiser, Predator - Tactical Aircraft Cruiser, and Jaeger - Heavy Aircraft Cruiser, which allows the fleet to launch strategic strikes in a fan-shaped area near itself. The radius of the strike range can exceed the operation radius of the fleet.

 

By default, the Command System of the CV3000 - High-Speed Carrier will carry the "Strategic Strike I" flagship skill. This flagship skill can be upgraded to "Strategic Strike III" through system enhancements, which will allow the fleet to execute strategic strikes against targets in a spherical space beyond a certain range.

 

By default, the Command System of the Solar Whale - Armed Tactical Carrier and Marshal Crux - Carrier will carry the "Strategic Strike II" flagship skill. This flagship skill can be upgraded to "Strategic Strike III" through system enhancements, which will allow the fleet to execute strategic strikes against targets in a spherical space beyond a certain range.

 

This update also disclosed additional information on fire-focusing tactics for all ships. By default, the Command System of all ships will have the "Focus Fire" flagship skill, which will allow ships in the fleet to prioritize attacking a certain proportion of targets according to the number of selectable targets on the battlefield.

 

The ships used by various galactic factions and Privateers have also been upgraded:

The Command System of the XT-8 - Armed Missile Survey Ship, Rager - High-Speed Frigate, Rager - Torpedo Frigate, Grim Reaper - Assault Frigate, Helios - Heavy Cannon Assault Ship, Argus - Tactical Destroyer, Boreas - Missile Destroyer, Boreas - Defense Destroyer, and Star Sweeper - Ion Cannon Cruiser will have the "Aggressive Loss" flagship skill, which allows them to use fleet weapons in battles to execute a fire-focusing tactic where possible.

The Command System of the Crasher - Armed Transport, Crasher - Aircraft Transport, XT-20 - Escort Cruiser, and XT-20 - Aircraft Cruiser will have the "Strategic Strike II" flagship skill.

(In the event of any discrepancies between the preview and the game update, the game update shall prevail.)

The new feature of Flagship Skill is expected to be released on 23/11/2022 after update.

 

That's all for the second part of the gameplay preview. In the upcoming preview, we will introduce mechanics related to the strategic strike gameplay in greater detail for all Explorers, meanwhile, we have been dedicated to iterating our battle system to provide you with better gaming experience, so stay tuned.

  

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Background Information (Stellar Storm)

Later in the Galactic War, the star HD232b at the center of the Fire Seeker System had an abnormal emission of high radiation, affecting almost the entire star system. Above 70% of the cities, space stations, buildings, and fleets system-wide received severe damage, so did the protection facilities of the L893 Gate, making the stargate unable to run. The stellar emission phenomenon continues till now, and the entire star system has already been classified as a "Danger Zone." Some factions even closed the relevant nodes connecting to the Fire Seeker System in the Lagrange Network.

Background Information (Stellar Storm)

In the following decades, this phenomenon occurred and caused widespread devastation in multiple star systems. According to the Report on the Reasons for High Radiation Emission in Some Star Systems and their Network Loss Situation, there are abnormal changes in space warping at the Lagrange points. It may affect the gravity at the core of stars, lead to the high-energy emission from the interior of them irregularly, and thus cause severe damage to the entire star system. This phenomenon is academically called "Space Warping Vibration," also commonly known as "Warping Reverberation."

Gameplay Rules (Stellar Storm)

From the intel we have, there is a set pattern for the abnormal stellar activity. It can be divided into the Rising stage, Peak stage, and Declining stage. The scope of the radiation zone in a star system will change with the intensity of the stellar activity. During their abnormal activity, stars emit lots of high radiation at intervals hindering the operation of cities, space stations, and fleets. Some of the planets can block stellar jets so that the areas behind them are not susceptible to the high-energy emission from stars. You can take these areas as your security zones.

Background Information (Data Rescue)

The Antonios Consortium was also affected by the disaster. Some of the star systems run by them have already begun to have "Space Warping Vibration." Radiation of high levels is emitted at irregular intervals, affecting the star system environment. The consortium's management decided to transfer the valuable assets out of these star systems, including large amounts of experiment data, as soon as possible. Therefore, the Data Rescue Agreement has been issued to recruit experienced explorers to rescue experiment data from these star systems fulls of dangers.

Gameplay Rules (Data Rescue)

As the buildings in different star systems will become ruins after being continuously damaged by high radiation jets, it is necessary to rescue and migrate the important data stored in the Experimental Center and the Observation Station as soon as possible. Once the space station turns to ruins, it will no longer be able to house and support the crew as it used to. However, there will still be lot of resources, repairable shipwrecks and important experimental data to be recovered by explorers. These undiscovered data in the ruins are the focus of all forces in the star systems in their hunt.

Background Information (Data Rescue)

The "Project Garden" planetary ecological transformation experimental program led by the Antonios Consortium has been carried out in five phases on hundreds of star systems, but some star systems are difficult to survive due to abnormal Stellar Activities that lead to the deterioration of the galactic environment. Most areas of those star systems have been abandoned, and many important data were buried in the ruins. \nThe goal of this agreement is to rescue planetary experiments and observation data from deserted star systems that were affected by the "warping reverberation".

Wishful Light Story

As more and more star systems began to build Lagrange Gates in the same way (launch a large number of beacons for testing the safety and pressure of passing the nodes), such a scene appeared in star systems one after another. In the heat of developing Lagrange Nodes, the "Beacon Festival" began to spread to every corner of the galaxy.
"Twinkle twinkle little star, how I wonder what you are?"
—A popular lullaby in Terran Sphere

Wishful Light Story

During the beacon test phase of the "Otherworld Project", beacons were continuously launched into space. These beacons traveled through the under-studied Lagrange Nodes to explore and record star systems on the other side, collecting a lot of valuable data and information for exit positioning experiments. After decades of full preparation, at the beginning of the Phase II implementation, 2,347,260 huge beacons with long life were continuously launched into the channel to test the stability and pressure capacity of the channel. Seen from the ground, these huge beacons formed streaks of light in the sky that kept shining for a whole year. So the people on earth gave them a poetic name: Wishful Lights.