About the Aircraft Target Selection Issue Fix

2021-11-09

Hi explorers,

As a significant combat unit in Infinite Lagrange, aircraft plays a vital role in fleet-to-fleet battles. We've paid much attention to the combat performance of aircraft. In recent tests and analysis of in-game data, we've found issues with the target-selection mechanism of aircraft that affected their current performance.

 

1. When located in the same position as its carrier, an aircraft couldn't be attacked, which granted some aircraft additional survival time in combat.

Once the issue has been fixed, aircraft can only evade attacks by staying in the hangar. They can be targeted and attacked when fighting outside the hangar. The fix will take effect after the update on Nov 10.

 

2. When an aircraft was targeted by an anti-aircraft weapon, it would still be attacked even after it returned to the hangar, which affected the survival time of some aircraft.

Once the issue has been fixed, aircraft will be out of the firing range of anti-aircraft weapons upon returning to the hangar, forcing the anti-aircraft weapons to re-select targets. The fix will take effect after the update on Nov 10.

 

3. The units intended for prioritizing attacks on aircraft will target ships as their attack priority at the beginning of battles since there are no aircraft on the battlefield to be locked onto. They will not prioritize aircraft until the next round of attacks. It goes against our original intention of making them prioritize aerial targets. We will optimize the combat mechanism to make these perform their roles of prioritizing attacks on aerial targets. The fix will take effect after the update on Nov 17. For details, see the patch notes.

 

Thank you all for your support. We will keep working on bringing more fun to the combat mechanism and maintaining in-game balance to provide you with a better gaming experience.

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Background Information (Stellar Storm)

Later in the Galactic War, the star HD232b at the center of the Fire Seeker System had an abnormal emission of high radiation, affecting almost the entire star system. Above 70% of the cities, space stations, buildings, and fleets system-wide received severe damage, so did the protection facilities of the L893 Gate, making the stargate unable to run. The stellar emission phenomenon continues till now, and the entire star system has already been classified as a "Danger Zone." Some factions even closed the relevant nodes connecting to the Fire Seeker System in the Lagrange Network.

Background Information (Stellar Storm)

In the following decades, this phenomenon occurred and caused widespread devastation in multiple star systems. According to the Report on the Reasons for High Radiation Emission in Some Star Systems and their Network Loss Situation, there are abnormal changes in space warping at the Lagrange points. It may affect the gravity at the core of stars, lead to the high-energy emission from the interior of them irregularly, and thus cause severe damage to the entire star system. This phenomenon is academically called "Space Warping Vibration," also commonly known as "Warping Reverberation."

Gameplay Rules (Stellar Storm)

From the intel we have, there is a set pattern for the abnormal stellar activity. It can be divided into the Rising stage, Peak stage, and Declining stage. The scope of the radiation zone in a star system will change with the intensity of the stellar activity. During their abnormal activity, stars emit lots of high radiation at intervals hindering the operation of cities, space stations, and fleets. Some of the planets can block stellar jets so that the areas behind them are not susceptible to the high-energy emission from stars. You can take these areas as your security zones.

Background Information (Data Rescue)

The Antonios Consortium was also affected by the disaster. Some of the star systems run by them have already begun to have "Space Warping Vibration." Radiation of high levels is emitted at irregular intervals, affecting the star system environment. The consortium's management decided to transfer the valuable assets out of these star systems, including large amounts of experiment data, as soon as possible. Therefore, the Data Rescue Agreement has been issued to recruit experienced explorers to rescue experiment data from these star systems fulls of dangers.

Gameplay Rules (Data Rescue)

As the buildings in different star systems will become ruins after being continuously damaged by high radiation jets, it is necessary to rescue and migrate the important data stored in the Experimental Center and the Observation Station as soon as possible. Once the space station turns to ruins, it will no longer be able to house and support the crew as it used to. However, there will still be lot of resources, repairable shipwrecks and important experimental data to be recovered by explorers. These undiscovered data in the ruins are the focus of all forces in the star systems in their hunt.

Background Information (Data Rescue)

The "Project Garden" planetary ecological transformation experimental program led by the Antonios Consortium has been carried out in five phases on hundreds of star systems, but some star systems are difficult to survive due to abnormal Stellar Activities that lead to the deterioration of the galactic environment. Most areas of those star systems have been abandoned, and many important data were buried in the ruins. \nThe goal of this agreement is to rescue planetary experiments and observation data from deserted star systems that were affected by the "warping reverberation".

Wishful Light Story

As more and more star systems began to build Lagrange Gates in the same way (launch a large number of beacons for testing the safety and pressure of passing the nodes), such a scene appeared in star systems one after another. In the heat of developing Lagrange Nodes, the "Beacon Festival" began to spread to every corner of the galaxy.
"Twinkle twinkle little star, how I wonder what you are?"
—A popular lullaby in Terran Sphere

Wishful Light Story

During the beacon test phase of the "Otherworld Project", beacons were continuously launched into space. These beacons traveled through the under-studied Lagrange Nodes to explore and record star systems on the other side, collecting a lot of valuable data and information for exit positioning experiments. After decades of full preparation, at the beginning of the Phase II implementation, 2,347,260 huge beacons with long life were continuously launched into the channel to test the stability and pressure capacity of the channel. Seen from the ground, these huge beacons formed streaks of light in the sky that kept shining for a whole year. So the people on earth gave them a poetic name: Wishful Lights.