Update Announcement(2021/07/21)

2021-07-20

  Dear Commander,

  To provide you with a better gameplay experience, Infinite Lagrange will undergo server maintenance at 2021/7/21 7:00 (UTC) and will take approximately 1.5h to complete. During this time, the game will be unavailable. We kindly ask for your patience and understanding during maintenance.

 

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  The updates are as follows:

  1. Adjustments on Primary System&Subsystem Enhancement Rules

  1.1. After adjustments, each single enhancement option will be divided into several levels. It only costs a small number of Tech Points (e.g. 1 to 2 Tech Points) for every level improved. When reaching the highest level, their total enhancement effects will remain the same as before.

  For enhancement options that have already been selected, they will be automatically changed into the corresponding enhancement status after this update.

  1.2. Adjusted the total Tech Point cost of system enhancement options for some ships. Enhancement options involved in the adjustments will be reset, and all the Tech Points spent will be retrieved.

  Ships involved in the adjustments are: Sandrake - Atmospheric Interceptor, Bullfrog - Dual-Purpose Bomber, Strix A100 - Joint Attacker, Astro-tracer - Combat Attacker, Vitas A021 - Heavy Attacker, Vitas-B010 - Bomber, B192 Newland - Heavy Attacker, Stingray - Torpedo Bomber, Janbiya Aer410 - Assault Attacker, Silent Assassin - Armored Corvette, CV-II003 - Light Corvette, RedBeast 7-13 - Missile Corvette, Cellular Defender - Heavy Torpedo Corvette, Nebula Chaser - Heavy Corvette, Nebula Chaser - Pulsar Corvette, Void Elfin - Stealth Missile Corvette, CV-M011 - Heavy Missile Corvette, CV-M011 - Heavy Cannon Corvette, CV-T800 - Pulsar Corvette, FG300 - Multi-Role Frigate, FG300 - Armored Frigate, FG300 - Recon Frigate, Mare Tranquillitatis - Missile Frigate, Mare Tranquillitatis - Pulse Cannon Frigate, Mare Tranquillitatis - Interceptor Frigate, Mare Nubium - Light Landing Ship, Mare Nubium - Anti-Aircraft Frigate, XenoStinger - Tactical Frigate, XenoStinger - Defensive Frigate, Ruby - Heavy Railgun Frigate, Ruby - Heavy Railgun Frigate,Ruby - Heavy Defensive Frigate、NOMA M470 - Heavy Landing Ship, NOMA M470 - Support Frigate, NOMA M470 - Anti-Aircraft Frigate, Carilion - Recon Frigate, Carilion - Heavy Cannon Frigate, Carilion - Special Frigate, Mare Serenitatis - Heavy Frigate, Mare Serenitatis - Missile Frigate, Mare Serenitatis - Anti-Aircraft Frigate, Reliat - Rapid Torpedo Frigate, Reliat - Tactical Torpedo Frigate, Reliat - Stealth Frigate, AC721 - Heavy Logistics Destroyer, AC721 - Heavy Missile Destroyer, AC721 - Heavy Dual-Purpose Assault Ship, Eris I - Light Rapid-Fire Cannon Destroyer, Eris I - Heavy Cannon Destroyer, Eris I - Armored Destroyer, Ceres - Aircraft Destroyer, Ceres - Support Destroyer, Ceres - Tactical Destroyer, Taurus - Pulse Cannon Destroyer, Taurus - Assault Destroyer, Taurus - Defensive Destroyer, Tundra - Tactical Destroyer, Tundra - Aircraft Destroyer, Winged Hussar - Light Missile Destroyer, Winged Hussar - Integrated Missile Destroyer, Winged Hussar - Area-Denial Anti-Aircraft Destroyer, Guardian - Support Destroyer, Guardian - Dual-Purpose Assault Ship, Guardian - Experimental Pulse Assault Ship, Quaoar - Railgun Destroyer, Quaoar - Torpedo Destroyer, KCCPV2.0 - Light Attack Cruiser, KCCPV2.0 - Light Railgun Cruiser, KCCPV2.0 - Light Aircraft Cruiser, CAS066 - Generic Cruiser, CAS066 - Artillery Cruiser, Io - Assault Ion Cannon Cruiser, Io - High-Speed Ion Cannon Cruiser, Io - Assault Ion Cannon Cruiser, Callisto - Cluster Torpedo Raid Ship, Callisto - Heavy Torpedo Raid Ship, Light Cone - Multi-Role Missile Cruiser, Light Cone - Area-Denial Anti-Aircraft Cruiser, Light Cone - Offensive Missile Cruiser, Chimera - Heavy Cruiser, Chimera - Cannon Cruiser, Chimera - Defensive Cruiser, Predator - Aircraft Cruiser, Predator - Tactical Aircraft Cruiser, Predator - Anti-Aircraft Cruiser, Jaeger - Heavy Aircraft Cruiser, Jaeger - Heavy Cannon Cruiser, Eternal Storm - Attack Battlecruiser, ST59 - Defensive Battlecruiser, Constantine the Great - Multi-Role Battlecruiser, Spear of Uranus - Heavy Battlecruiser, Solar Whale - Armed Tactical Carrier, and CV3000 - High-Speed Carrier.

  1.3. Optimized the UI of the Weapon System Enhancement screen to display the effect provided by enhancement options for the specific weapon modules in the system.

 

  Developer Comment: The whole adjustments will lower the threshold of the system enhancement gameplay. Even the value of a small number of Tech Points can be reflected more quickly in the ship's actual combat capability. Besides, we have also adjusted the Tech Point cost of some enhancement options to avoid the situation where some specific enhancement strategies may have an "overwhelming advantage" over others.

 

  2. Added the feature for Unions to pre-select regions in the star system relocation:

  After the development rating ends, Unions can select the region to anchor in the next star system.

 

  3. Added new quests issued by Space Cities:

  Quests issued by Space Cities will be of more variety.

 

  4. Added a UI prompt message about the sailing destination of your fleet in the newbie faction registration phase.

 

  5. Optimized the blueprint model of the Solar Whale - Armed Tactical Carrier.

 

  6. Optimized the animation effects when Privateers attacking utility ships in the newbie guide.

 

  7. Added Traditional Chinese, Japanese, and Korean to the system languages.

 

  Bug Fixes:

  1. Fixed a bug where utility ships on Advanced Mining Platforms would automatically return to the Base after relocating the Base.

  2. Fixed a bug where the CV-T800 - Pulsar Corvette couldn't attack enemy targets correctly.

  3. Fixed a bug where the actual number of Field Info UAVs carried by a Ceres - Tactical Destroyer was inconsistent with the displayed one.

  4. Fixed a bug where the actual number of the UAVs in the Siege UAV System of a Solar Whale - Armed Tactical Carrier was inconsistent with the displayed one.

 

  Adjustments on Weapon System Enhancement:

  Sandrake - Atmospheric Interceptor

  Adjusted the total Tech Point cost of every single enhancement option for its Offensive AA Cannon System to 9 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 7

  Adjusted the total Tech Point cost of the enhancement option "Pursue Targets" to 13 from 15

 

  Bullfrog - Dual-Purpose Bomber

  Adjusted the total Tech Point cost of every single enhancement option for its Airborne Bombardment System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 5 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 7 from 8

  Adjusted the total Tech Point cost of the enhancement option "Dodge Damage" to 15 from 12

 

  Strix A100 - Joint Attacker

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 6

 

  Astro-tracer - Combat Attacker

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 12 from 7

 

  Vitas A021 - Heavy Attacker

  Adjusted the total Tech Point cost of every single enhancement option for its Precision Strike System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Composite Armor System to 7 from 10

  Adjusted the total Tech Point cost of the enhancement option "Key Targets" to 15 from 12

 

  Vitas-B010 - Bomber

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 6

  Adjusted the total Tech Point cost of the enhancement option "Active Maneuvers" to 15 from 13

 

  B192 Newland - Heavy Attacker

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 7

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Dogfights" to 15 from 14

 

  Stingray - Torpedo Bomber

  Adjusted the total Tech Point cost of every single enhancement option for its Airborne Bombardment System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 9 from 7

 

  Janbiya Aer410 - Assault Attacker

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 7

 

  Silent Assassin - Armored Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Battery System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its High-Speed Propulsion System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" to 15 from 13

 

  CV-II003 - Light Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Battery System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 7

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Firepower" to 15 from 10

 

  RedBeast 7-13 - Missile Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Assault Missile System to 11 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 10

 

  Cellular Defender - Heavy Torpedo Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 7

 

  Nebula Chaser - Heavy Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Information Enhancement System to 8 from 10

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" to 12 from 11

 

  Nebula Chaser - Pulsar Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Airborne Weapon System to 9 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Information Enhancement System to 10 from 8

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" to 13 from 8

 

  Void Elfin - Stealth Missile Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its "Storm" MK01 Missile System to 9 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Battery System to 2 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 5 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 6

 

  CV-M011 - Heavy Missile Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Aircraft Battery System to 3 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 6

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Measures" to 6 from 5

 

  CV-M011 - Heavy Cannon Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Cannon Attack System to 12 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Aircraft Battery System to 5 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 8 from 9

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Measures" to 8 from 10

 

  CV-T800 - Pulsar Corvette

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

 

  FG300 - Multi-Role Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its FG300 Generic Battery System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 8

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" to 15 from 14

 

  FG300 - Armored Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its FG-302 Generic Battery System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 3

 

  FG300 - Recon Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" to 14 from 13

 

  Mare Tranquillitatis - Missile Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Projectile Launching System to 8 from 9

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" for its "Eternal Polaris" Projectile Launching System to 12 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 5

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" for its "Cross" Integrated Cannon System to 8 from 7

 

  Mare Tranquillitatis - Pulse Cannon Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Projectile Launching System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

 

  Mare Tranquillitatis - Interceptor Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Projectile Launching System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 7

  Adjusted the total Tech Point cost of the enhancement option "Focus Fire on Aircraft" to 8 from 5

 

  Mare Nubium - Light Landing Ship

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of the enhancement option "Target Confirmation" to 8 from 7

 

  Mare Nubium - Anti-Aircraft Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Aircraft UAV System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

 

  XenoStinger - Tactical Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

 

  XenoStinger - Defensive Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

 

  Ruby - Heavy Railgun Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Defensive Battery System to 5 from 4

 

  Ruby - Experimental Ion Cannon Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

 

  Ruby - Heavy Defensive Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Siege Torpedo System to 4 from 3

  Adjusted the total Tech Point cost of the enhancement option "Emergency Repairs" to 15 from 14

 

  NOMA M470 - Heavy Landing Ship

  Adjusted the total Tech Point cost of every single enhancement option for its Siege UAV Support System to 10 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Target Confirmation" to 8 from 4

 

  NOMA M470 - Support Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Repair UAV Security System to 9 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 4 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Emergency Repairs" for its Repair UAV Security System to 15 from 17

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its Generic Battery System to 8 from 4

 

  NOMA M470 - Anti-Aircraft Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Aircraft UAV Support System to 9 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 4 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" to 8 from 4

 

  Carilion - Recon Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" to 10 from 9

 

  Carilion - Heavy Cannon Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Carilion" Heavy Cannon System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Near-Defense Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 10

  Adjusted the total Tech Point cost of the enhancement option "Heavy Ammo" to 15 from 11

 

  Carilion - Special Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Anti-Ship Cannon System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Near-Defense Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Warning System to 6 from 8

  Adjusted the total Tech Point cost of the enhancement option "Active Interference" to 12 from 11

 

  Mare Serenitatis - Heavy Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Cross" Integrated Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 7

 

  Mare Serenitatis - Missile Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Cross" Integrated Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 7

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 15 from 14

 

  Mare Serenitatis - Anti-Aircraft Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its "Cross" Integrated Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 7

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" to 15 from 14

 

  Reliat - Rapid Torpedo Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Ship Torpedo System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Battery System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 8

  Adjusted the total Tech Point cost of the enhancement option "Key Targets" to 15 from 10

 

  Reliat - Tactical Torpedo Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Ship Torpedo System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Pulse Cannon System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 7

 

  Reliat - Stealth Frigate

  Adjusted the total Tech Point cost of every single enhancement option for its Stealth Torpedo System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Field Camouflage System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 11

  Adjusted the total Tech Point cost of the enhancement option "Key Targets" to 15 from 11

  AC721 - Heavy Logistics Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Storage System to 6 from 5

 

  AC721 - Heavy Missile Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its MK-200 Generic Vertical Launching System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its 720 Auxiliary Battery System to 4 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 7 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Storage System to 6 from 11

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" to 15 from 13

 

  AC721 - Heavy Dual-Purpose Assault Ship

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Maintenance System to 10 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Type-721 Integrated Battery System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Storage System to 6 from 9

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" to 8 from 4

 

  Eris I - Light Rapid-Fire Cannon Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Eris" Joint Battery System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 11

  Adjusted the total Tech Point cost of the enhancement option "Focus Cannon Fire" for its "Eris" Joint Battery System to 15 from 12

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" for its Propulsion System to 10 from 9

 

  Eris I - Heavy Cannon Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Ashes of Eris" Heavy Cannon to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 11

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 15 from 12

 

  Eris I - Armored Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Eris" Generic Battery System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 8

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" to 15 from 10

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" for its Propulsion System to 15 from 11

 

  Ceres - Aircraft Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Maintenance and Command System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 4 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 9

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" to 8 from 7

 

  Ceres - Support Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Tactical UAV System to 13 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Emergency Repairs" to 20 from 21

 

  Ceres - Tactical Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Tactical UAV System to 13 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Prioritized Support" to 20 from 21

 

  Taurus - Pulse Cannon Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 3

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Firepower" to 15 from 14

 

  Taurus - Assault Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Ox Horn" Pulse Cannon System to 9 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

 

  Taurus - Defensive Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

 

  Tundra - Tactical Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Tundra UAV System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Battery System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Emergency Repairs" to 15 from 13

 

  Tundra - Aircraft Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Tundra Aircraft System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" to 15 from 11

 

  Winged Hussar - Light Missile Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Carilion" Heavy Battery System to 7 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Focus Cannon Fire" to 12 from 11

 

  Winged Hussar - Integrated Missile Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Focus Torpedo Fire" to 15 from 14

 

  Winged Hussar - Area-Denial Anti-Aircraft Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Situational Awareness System to 15 from 17

  Adjusted the total Tech Point cost of the enhancement option "Information Chain" to 15 from 17

 

  Guardian - Support Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Storm" Missile System to 4 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its UAV Support System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Situational Awareness System to 8 from 9

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its "Storm" Missile System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Emergency Repairs" for its UAV Support System to 12 from 14

 

  Guardian - Dual-Purpose Assault Ship

  Adjusted the total Tech Point cost of every single enhancement option for its "Storm" Missile System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Maintenance System to 10 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Focus Aircraft Fire" to 10 from 4

 

  Guardian - Experimental Pulse Assault Ship

  Adjusted the total Tech Point cost of every single enhancement option for its "Star Codex" Pulse Cannon System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 15 from 13

 

  Quaoar - Railgun Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Railgun System to 10 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 15 from 16

 

  Quaoar - Torpedo Destroyer

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Projectile Launching System to 10 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Heavy Ammo" to 15 from 16

 

  KCCPV20 - Light Attack Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Projectile Weapon System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 6 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 15 from 14

 

  KCCPV20 - Light Pulse Attack Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Rapid-Fire Pulse Cannon System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Projectile Weapon Platform to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 3 from 4

 

  KCCPV20 - Light Railgun Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Bow-Mounted Cannon System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Projectile Weapon Platform to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 3 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 8

  Adjusted the total Tech Point cost of the enhancement option "Concentrate Fire Periodically" to 12 from 11

 

  KCCPV20 - Light Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Loading System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 3 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 9

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" to 12 from 11

 

  CAS066 - Generic Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Heavy Torpedo Launching System to 7 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Standard Integrated Battery System to 8 from 11

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" for its Heavy Torpedo Launching System to 15 from 9

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its Standard Integrated Battery System to 15 from 22

 

  CAS066 - Artillery Cruiser

  Adjusted the total Tech Point cost of the enhancement option "Light Ammo" to 15 from 16

 

  Io - Assault Ion Cannon Cruiser

  Adjusted the total Tech Point cost of the enhancement option "Overdrive" to 20 from 19

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 4

 

  Io - High-Speed Ion Cannon Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Viggen" Ion Cannon System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 4

  Adjusted the total Tech Point cost of the enhancement option "Focused Attacks" to 20 from 18

 

  Io - Assault Ion Cannon Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 4

  Adjusted the total Tech Point cost of the enhancement option "Sustained Damage Output" to 20 from 19

 

  Callisto - Cluster Torpedo Raid Ship

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Large Projectile Launching System to 10 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "Heavy Ammo" to 20 from 21

 

  Callisto - Heavy Torpedo Raid Ship

  Adjusted the total Tech Point cost of the enhancement option "Key Targets" to 20 from 21

 

  Light Cone - Multi-Role Missile Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Minecart" Projectile Launching Array to 7 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its "Tundra" Anti-Aircraft UAV System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Warning System to 12 from 13

  Adjusted the total Tech Point cost of the enhancement option "Information Chain" to 12 from 13

 

  Light Cone - Area-Denial Anti-Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Tundra" Interceptor UAV System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Warning System to 12 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "Information Chain" to 12 from 13

 

  Light Cone - Offensive Missile Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Tundra" Support UAV System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "Information Chain" to 12 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Warning System to 12 from 13

  Removed the enhancement option "Active Anti-Missile Interception" for its Propulsion System. Adjusted the number of slots for enhancement options to 3 from 4.

 

  Chimera - Heavy Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Assault Missile System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "All Ships Focus Fire" to 20 from 16

 

  Chimera - Cannon Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Fortress" Cannon System SP to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

  Adjusted the total Tech Point cost of the enhancement option "All Ships Focus Fire" to 20 from 14

 

  Chimera - Defensive Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 3 from 2

 

  Predator - Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Projectile Weapon System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Defensive Battery System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Loading System to 10 from 12

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its Projectile Weapon System to 8 from 5

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" for its Aircraft Loading System to 15 from 23

 

  Predator - Tactical Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Information Command System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Defensive Battery System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Loading System to 10 from 12

  Adjusted the total Tech Point cost of the enhancement option "Prioritized Support" for its Information Command System to 8 from 6

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" for its Aircraft Loading System to 15 from 23

 

  Predator - Anti-Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its AA Missile System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Defensive Battery System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Loading System to 10 from 12

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its AA Missile System to 6 from 4

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" for its Aircraft Loading System to 15 from 23

 

  Jaeger - Heavy Aircraft Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Battery System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Loading System to 10 from 12

  Adjusted the total Tech Point cost of the enhancement option "Prioritize Targets" to 15 from 23

 

  Jaeger - Heavy Cannon Cruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Bow-mounted Weapon System to 10 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Battery System to 4 from 2

  Adjusted the total Tech Point cost of the enhancement option "Heavy Ammo" to 15 from 21

 

  Eternal Storm - Attack Battlecruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Viggen" Ion Generation System to 10 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Experimental Plasma Caster to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Mk II Projectile Launching System to 10 from 12

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Mk II Projectile Launching System to 10 from 12

  Adjusted the total Tech Point cost of every single enhancement option for its "Eternal Polaris" Mk II Projectile Launching System to 10 from 12

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Close-in Weapon System to 5 from 1

  Adjusted the total Tech Point cost of every single enhancement option for its NT UAV Anti-Aircraft System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its "Thunderstorm" UAV Shield System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Electronic Jamming System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Ion Turret System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Pulse Turret System to 5 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Overdrive" for its Experimental Plasma Caster to 15 from 13

  Adjusted the total Tech Point cost of the enhancement option "Anti-Aircraft Support" for its "Eternal Polaris" Mk II Projectile Launching System to 15 from 24

 

  ST59 - Defensive Battlecruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Assault Railgun System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Bow-Mounted Cannon System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Projectile Weapon Platform to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Area Fire-control System to 10 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Additional Armor System to 8 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its EM Armor System to 8 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Heavy Defensive Armor System to 8 from 14

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" for its Assault Railgun System to 15 from 11

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" for its Bow-Mounted Cannon System to 15 from 13

 

  Constantine the Great - Multi-Role Battlecruiser

  Adjusted the total Tech Point cost of every single enhancement option for its "Gamma Storm" Ion Attack System to 5 from 3

  Adjusted the total Tech Point cost of every single enhancement option for its "Gamma Storm" Projectile Attack System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its "Gamma Storm" Projectile Weapon System to 12 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its "Gamma Storm" Projectile Weapon System to 12 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Generic Battery System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Pulse Anti-Aircraft System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its AA Missile System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Module to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Recon UAV System to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Short-Range Anti-Aircraft System to 5 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Damage Control System to 5 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Prioritized Support" for its Recon UAV System to 12 from 13

 

  Spear of Uranus - Heavy Battlecruiser

  Adjusted the total Tech Point cost of every single enhancement option for its Bow Railgun System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its Ion Turret System to 8 from 6

  Adjusted the total Tech Point cost of every single enhancement option for its "Minecart" Projectile Launching Array to 6 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Dock to 6 from 8

  Adjusted the total Tech Point cost of every single enhancement option for its Distributed Light Weapon Control System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Additional Armor System to 8 from 5

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Missile System to 3 from 2

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Rapid-Fire" for its Bow Railgun System to 12 from 11

 

  Solar Whale - Armed Tactical Carrier

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Dock to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Large Aircraft System to 10 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Armory to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Projectile Weapon Platform to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Cannon Platform to 8 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Ship Maintenance System to 8 from 11

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Onboard Platform to 8 from 10

  Adjusted the total Tech Point cost of every single enhancement option for its Aircraft Hangar to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 9

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Morale Booster" for its Integrated Armory, Projectile Weapon Platform, and Integrated Cannon Platform to 15 from 14

 

  CV3000 - High-Speed Carrier

  Adjusted the total Tech Point cost of every single enhancement option for its Integrated Aircraft Hangar to 13 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its "Dragoon" Battery System to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Anti-Aircraft Missile Platform to 10 from 7

  Adjusted the total Tech Point cost of every single enhancement option for its Missile Defense System to 8 from 4

  Adjusted the total Tech Point cost of every single enhancement option for its Corvette Loading System to 12 from 14

  Adjusted the total Tech Point cost of every single enhancement option for its Info UAV Support Platform to 12 from 20

  Adjusted the total Tech Point cost of every single enhancement option for its Armor System to 8 from 13

  Adjusted the total Tech Point cost of every single enhancement option for its Propulsion System to 6 from 5

  Adjusted the total Tech Point cost of the enhancement option "Evasive Maneuvers" for its Propulsion System to 20 from 9

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Background Information (Stellar Storm)

Later in the Galactic War, the star HD232b at the center of the Fire Seeker System had an abnormal emission of high radiation, affecting almost the entire star system. Above 70% of the cities, space stations, buildings, and fleets system-wide received severe damage, so did the protection facilities of the L893 Gate, making the stargate unable to run. The stellar emission phenomenon continues till now, and the entire star system has already been classified as a "Danger Zone." Some factions even closed the relevant nodes connecting to the Fire Seeker System in the Lagrange Network.

Background Information (Stellar Storm)

In the following decades, this phenomenon occurred and caused widespread devastation in multiple star systems. According to the Report on the Reasons for High Radiation Emission in Some Star Systems and their Network Loss Situation, there are abnormal changes in space warping at the Lagrange points. It may affect the gravity at the core of stars, lead to the high-energy emission from the interior of them irregularly, and thus cause severe damage to the entire star system. This phenomenon is academically called "Space Warping Vibration," also commonly known as "Warping Reverberation."

Gameplay Rules (Stellar Storm)

From the intel we have, there is a set pattern for the abnormal stellar activity. It can be divided into the Rising stage, Peak stage, and Declining stage. The scope of the radiation zone in a star system will change with the intensity of the stellar activity. During their abnormal activity, stars emit lots of high radiation at intervals hindering the operation of cities, space stations, and fleets. Some of the planets can block stellar jets so that the areas behind them are not susceptible to the high-energy emission from stars. You can take these areas as your security zones.

Background Information (Data Rescue)

The Antonios Consortium was also affected by the disaster. Some of the star systems run by them have already begun to have "Space Warping Vibration." Radiation of high levels is emitted at irregular intervals, affecting the star system environment. The consortium's management decided to transfer the valuable assets out of these star systems, including large amounts of experiment data, as soon as possible. Therefore, the Data Rescue Agreement has been issued to recruit experienced explorers to rescue experiment data from these star systems fulls of dangers.

Gameplay Rules (Data Rescue)

As the buildings in different star systems will become ruins after being continuously damaged by high radiation jets, it is necessary to rescue and migrate the important data stored in the Experimental Center and the Observation Station as soon as possible. Once the space station turns to ruins, it will no longer be able to house and support the crew as it used to. However, there will still be lot of resources, repairable shipwrecks and important experimental data to be recovered by explorers. These undiscovered data in the ruins are the focus of all forces in the star systems in their hunt.

Background Information (Data Rescue)

The "Project Garden" planetary ecological transformation experimental program led by the Antonios Consortium has been carried out in five phases on hundreds of star systems, but some star systems are difficult to survive due to abnormal Stellar Activities that lead to the deterioration of the galactic environment. Most areas of those star systems have been abandoned, and many important data were buried in the ruins. \nThe goal of this agreement is to rescue planetary experiments and observation data from deserted star systems that were affected by the "warping reverberation".

Wishful Light Story

As more and more star systems began to build Lagrange Gates in the same way (launch a large number of beacons for testing the safety and pressure of passing the nodes), such a scene appeared in star systems one after another. In the heat of developing Lagrange Nodes, the "Beacon Festival" began to spread to every corner of the galaxy.
"Twinkle twinkle little star, how I wonder what you are?"
—A popular lullaby in Terran Sphere

Wishful Light Story

During the beacon test phase of the "Otherworld Project", beacons were continuously launched into space. These beacons traveled through the under-studied Lagrange Nodes to explore and record star systems on the other side, collecting a lot of valuable data and information for exit positioning experiments. After decades of full preparation, at the beginning of the Phase II implementation, 2,347,260 huge beacons with long life were continuously launched into the channel to test the stability and pressure capacity of the channel. Seen from the ground, these huge beacons formed streaks of light in the sky that kept shining for a whole year. So the people on earth gave them a poetic name: Wishful Lights.